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badams52
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near the magic kingdom
May 2002 time: 21:25
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quote: Originally posted by Master Zen
Civ2:
- I think the way HP and FP was handled in the Civ2 combat system was better than in Civ3.
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Probably the biggest thing lacking from Civ 3 combat.
quote:
- Ability to give units (trade wouldve been great)
OTHER
- The combat system of Panzer General
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Trading (giving) units would be a great way to give the smaller civ a chance in war.
Combat system of Panzer General eh? Now that might be a little hard to do. This is a history sim, not a war sim. 
quote:
The SMAC style unit creation could be easily used for a Civ game. For example, you would start with a basic "foot soldier". For armament you could have different subtipes like arrows (Bow, Longbow, Crossbow), spears (Spears, Pike, Lance), later firearms (Musket, Rifle, Assault Rifle). Then you would also select armor, and engine (this would be say, Horse, Car, Truck)
etc etc etc |
actually it just might be able to work well. And for the UUs, you have something special like the Romans get a special type of shield which gives them a greater defense in the ancient era. At first I thought the unit workshop would take away from the overall idea behind civ, but I think the way you describe it MZ would allow it to work and make it even more enjoyable. 
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:25
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quote: there should be a trait that would allow for workers and settlers with a one offensive and defensive hitpoint , | That's feasible in civ2. e.g. Seeds of Greatness.
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