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Optimizer
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Stockholm
Feb 2001 time: 06:25
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Most game features in Civ games were imported to the next version, but far from all. Often, things that added atmosphere were excluded in the sequel.
Civ 1: The newspaper headlines, the animated city view, the replay (in Civ 1 & 3, but not Civ 2)
Colonization: The event splashes
Civ 2: The intelligence report (in Civ 1 & 2, but not in Civ 3), fundamentalism
SMAC: Detailed terrain
Last edited by Optimizer on 24-01-2003 at 17:34
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:25
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quote: ZOC were stupid. They were less strategic than they could be, and they didn't, to me at least, ever add to the overall enjoyment value of the game. Sure it now takes twice as many units to create a border, but whatever. |
I don't think they were good or realistic, but ZOCs do have a big impact on strategy if you know how to use them. In CtP2, I very often corner a stack with a 12-stack whose mission is to destroy the enemy stack, and a few lonely warriors who just prevent the enemy from escaping (or forcing them to move a less direct route towards their objective).
The global replay at the end of civ, with the map showing territory changing hands and extending, is what I really missed in civ2.
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Master Zen
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of naughty
Jan 2003 time: 23:25
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aaglo and War of Art:
love those SMAC ideas. I think they should have put more out of SMAC in Civ3 than out of Civ1 or 2.
Here's what I would have liked:
Civ 1:
- A more comprehensive replay screen. In Civ1 it showed the civ which first built a certain unit. It also dumped the data into a .txt file.
- Natural disasters. I could be wrong but weren't there natural disasters in Civ1? Something like "Earthquake hits Athens, temple destroyed".
Civ 2:
- I think the way HP and FP was handled in the Civ2 combat system was better than in Civ3.
- Scenarios with events!!!!!!!
- Showing who was #1 in the Demographics screen if you had an embassy (also in Civ1)
- Ability to give units (trade wouldve been great)
- Cruise missiles actually worked like cruise missiles
CTP2
- Public works instead of workers
SMAC
- variable settings for government types (like aaglo and WoA said)
- unit creation with prototypes.
- Ecological side effects. Would give a reason not to chop down forests and jungle.
OTHER
- The combat system of Panzer General
The SMAC style unit creation could be easily used for a Civ game. For example, you would start with a basic "foot soldier". For armament you could have different subtipes like arrows (Bow, Longbow, Crossbow), spears (Spears, Pike, Lance), later firearms (Musket, Rifle, Assault Rifle). Then you would also select armor, and engine (this would be say, Horse, Car, Truck)
etc etc etc
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