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Optimizer
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Stockholm
Feb 2001 time: 06:25
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This might have been brought up before...
Some of the units which require a strategic resource should be available in a substitute version, not requiring the resource, but with some kind of drawback.
Iron units' substitutes should be weaker, since they would use copper, bone or whatever they'd get.
Saltpeter units' substitutes should simply cost more, since saltpeter can be extracted from manure with some work.
Oil units' substitutes should require Coal, be slower and cost more. You can make liquid fuel from coal, but you'd rather use oil.
Rubber units' substitutes should require Oil and be a little weaker. You can make synthetic rubber, but the real thing is stronger.
Aluminum units' substitutes should be slower or have shorter operational range.
Uranium units, well - no uranium, no nukes...
I don't know how to make mounted units without horses, but late mounted units should maybe not require horses because one can assume horses to be spread across the world by that time.
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Clay
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Perhaps you could add a 'Refining' technology for various metals and tie stronger units to that tech.
For instance Iron can be found in some places at the surface and was used (pre refining) to make swords and other weapons. These were weak and often brittle though due to impurities in the metal. Refined Iron would make stronger swords for better attacking units.
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123john321
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I like it alot!
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arslankhan
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Copper! Funny I never noticed there isnt any copper in the game. Dont you need copper to make bronze?
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arslankhan
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I kind of like the idea of having to find copper and tin deposits in order to enter a Bronze Age with corresponding BA units. Iron Age would be easy, just find some iron. In the later industrial ages, copper and tin would become important resources again. Its all good but it just means more work for the programmers so it probably aint happenin' unfortunately.
Samiel, your wood and stone idea makes sense as well.
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MoonWolf
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I like the substitute idea! I've also been thinking of adding more required resources to industrial and modern units, like you need iron to build tanks and ships (they are build of steel and I think steel is a product of iron and CO2)
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Ozymandias
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quote: Originally posted by Optimizer
Iron should be more common to reflect realism and help small civs. |
I question the need for iron resources early on -- in medieval Europe, most iron sources were local and alluvial and would be too insignificant to be represented on the Civ map. It wasn't until the 15th century that extraction technology, capital accumulation, and higher quality combined to make deposits like those in northern Sweden so important.
-Oz
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Ozymandias
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quote: Originally posted by Optimizer
Yes, bronze is an alloy of copper and tin. Tin is the rarest of these, so it should be more critical than iron. The reason why iron is a strategic resource, but not copper or tin, seems to be game balance. If tin was needed to build spearmen, you would need a road network early in the game to survive.
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MesoAmericans and Polynesians did quite well with weapons made from obsidian, sharks' teeth, etc ...
-Oz
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