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LionElJonson
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I don't know what i'm doin wrong but i keep getting to the point where the Antaran's come in and stomp the heck outa my butt and i don't know how to fight em off or at least delay their attack...anyone???
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:25
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A little more data please. What level, what map size, how many players, Prewarp/avg/adv tech? What race are you and if custom, what picks.
When does this happen and how many ships do they send?
Maybe you could put up a save once they appear on the map.
Oh, is this 1.31 version?
What defenses do you have on the planet under attack.
Missile bases, fighter garrison, star bases? What tech for weapons and defense, armor, missile types, etc.
Do you have any ships and if so what is the design?
I find that in a prewarp game at impossible level, they tend to no come for me at first and when they do, they are no threat as they seem to come to a planet with defense, instead of one that had only ships.
vmxa@sbcglobal.net
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LionElJonson
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Since it was my first time playing the game i played on tutor, small galaxy, 4 players and i played as the Elerians. I started off in the age just after pre-warp. Well when they attack i've seen 1 ship and sometimes i've seen 4-5. The first time they attacked me with 1 frigate and i sent my fleet (4 frigates and 1 destroyer) to intercept at the colony they were heading for. Their one frigate destroyed all my ships easily and i dunno wtf i did wrong. Off all the players in the game i was the most advanced by far. And yes this is 1.31. My first colony that my fleet defended didn't have anything like a star base of missle base. Although when the antarans attacked my main colony i had a battleship, star base and missle base defending it and still lost all my ships without them losing any.
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:25
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I do not know what levels of tech you have learned, but when you have anties in the game and are getting to be be the top player, you want to get warp interdictors up.
This means you will have time to get some defenses in place. That is a 2000 rp tech.
So if you are at this level or higher, I would be making only battleships with beams.
HEF, reinforce hulls (or heavy armor if creative), stabilizer, battle scanner for specails. Jam in phasors with all the mods. If you do not have phasors, use the best beam you have.
If you have missile ships, fit them with a fast rack and only 2 shot missiles. First slot for chaff and then what ever your best missile is with Mirv FST HV.
When the battle starts the fast racks can fire off both rounds of missile and then retreat.
With HV mounts you can try to stay out of range as long as you can. If they have fighters, you need some PD. Phasors can have autofire PD and are excellant.
If they are coming to a planet that has no defenses up, the interdictors give you a change to buy some. If you have knowledge of planetary missile bases, that is low cost item. Ground batteries and then fighter garrison.
Yes FG is not very useful, but they have to be destroyed before the others are damaged, so they are an additional shield. Star base and above are usually too expensive to buy. If you have that kind of money you should be waxing those ships with yours.
To have ships be useful, you need good armor and miniturization. This mean get zortium or better. Shrinking means get up the tech tree, megafluxers.
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AIL
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Germany
Jan 2002 time: 06:25
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Since they are very hard to hit for your beam weapons I'd emphasize missiles. But if you see them coming and you think you're gonna lose the battle. Move your Ships elsewere and sacrifice your planet. They don't come very often and when they most likely will attack the strongest guy (because they choose a random planet to attack and the chance of that planet beeing yours increases with your number of planets) and it should not hurt you so much, that you'll lose because of their attack.
Erm vmxa1... Warp Interdictors vs Antarans? Antaran Ships move at the Speed of 1 parsec/turn because in their 1-planet-prison-dimension is no need for better Warp-Drives and so they don't have em. This means they'll need a very long time to get to your planet regardless if there's an Interdictor or not.
Last edited by AIL on 27-01-2003 at 17:17
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Main_Brain
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Economic World Center
Jul 2002 time: 06:25
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merculite Missile Base takes out most Antaran Attacks until they come with Bigger ships l8er
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Main_Brain
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Economic World Center
Jul 2002 time: 06:25
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Well reagarding Missile Bases:
I wait with researching that construction Option until one of my Neighbours ersaerched Auto. Factories Or Missile bases...
Then I simply research the other one and trade..
loosing Heavy Armor but sacrifices have to be meade ;=)
With my tech Choices I only get merc. Missiles as 4th? Chemical Option.
It seems like AAttacks are influenced by Difficulty, tech Level and Powerlead.. in recent games it jumped 1 frigate- 3 Frigates-
6Frigates- Cruiserhull with escort
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