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Neekirul
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I was wondering how people usually go about trying to attack civs on faraway continents? I can't easily keep a good naval presence due to continually having to retreat and repair, and whenever I land with troops they get absolutely swarmed with nearby production.
Any strategies for this?
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Dominae
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For inter-continental invasions, I do the following: approximate how many units you're going to need (land and naval), then only go in when you have double to triple that number. This is the most important "strategy" that I can think of.
Some other tips:
Landings are best done with (not unrealistically) Infantry, and onto Mountain or Hill tiles. Make one or two big stacks, bring along a whole bunch of Infantry, and just watch the AI squirm.
Do not expect to capture many cities very fast, unless you're vastly more powerful than your target (primarily in tech). Thus, be prepared for major WW when fighting wars on another continent. More than once I've been force to give it all up because my people were angry.
Before attacking any cities, make sure the brunt of the AI force has depleted itself on your invasionary force. Since the AI does not always attack a well-defended stack (Infantry on a Mountain), it is sometimes necessary to move your troops into less defensible terrain such that they will appear to be better targets.
Once you secure a town or two, do not be afraid to spend some serious cash to rush-buy improvements like Harbors and Barracks on the new continent (or cultural buildings, if things calm down and you fear flips).
Good luck!
Dominae
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DaveMcW
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Attack at two points on the continent. The AI will commint all their forces countering your first landing, leaving the other side undefended.
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Neekirul
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I give up with attacking other continents. Too many neighbors to piss off.
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:25
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One trick for attacking another continent is to find a weak civ to hit first. If one is available (and doesn't have a MPP with a major power), you can probably bring in enough forces to take them out (or at least their core) in the first wave, and then you can use that civ's former territory as a staging area to bring in most of the rest of your forces to take on the larger, more powerful civs there.
Note that after you get Flight, if you build airports in several of your home cities and rush one on the other continent, you can airlift in several units per turn without having them subject to enemy counterattack in transit. That lets you keep your newly built forces flowing into action about as quickly as the enemy can get their newly built troops into action. Getting that first city and quelling its resistance so you can rush build can be a bit tricky if you have to take on a major power to do it, but if you can find a small, backward nation, the rest of the war is little more difficult from fighting at home.
The other main time I'm most likely to attack another continent is if I have a tech lead around the beginning of the industrial era. Until an AI gets Magnetism, it has no really effective warships to attack caravels or galleons with, so the only real problem shuttling troops back and forth is time. Couple that with the advantages of my having cavalry and my opponent's not having anything better than musketmen to defend with and a pretty good romp is possible. But it takes a good tech lead to build up and land such a force before the AIs are ready to counter it (although large numbers of horseman or knight upgrades can speed up the process).
I tend to shun all war to the extent I can from the time rivals get riflemen to the time I have tanks. (Exception: if I'm playing the Ottomans, riflemen don't bother me anywhere near as much.) I have no love at all for cavalry-vs.-infantry or infantry-vs.-infantry slugging matches even on my own continent, and going after another continent where enemy warships can attack my troop transports along the way is worse. Going up against riflemen isn't as bad as going against infantry, but it's still not my idea of loads of fun (aside from the aforementioned Ottoman exception).
Nathan
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MoonWolf
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I normally attack a city that are on the other end of a chokepoint if possible. This way I can easy make some buffer zone. I usually attacks before marines are available, so I would need a great force to survive the first wave of AI-soldiers (Unless I'm attacking a weak civ of course). Also bringing in some workers to add to the newly taken city or to make a fortress in one turn at the chokepoint, can be useful.
And like others have pointed out, build harbor/airport/barracks/ cultur quickly
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