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fatjoe79
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Dominant Economic Activity
It's essentially "zoning" a region of a planet to perform a certain function (bioharvesting, manufacturing, research, etc...)
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13Matt13
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Confusion, USA
Apr 2002 time: 05:25
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Thats why you never buy strat guides w/o the manual (even though it sometimes acts as one). You need a framework to put some stuff in perspective and explain others.
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kalbear
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Well, DEA is actually in the planetary development part of the guide...so I'm not sure what the problem is, exactly.
It's very much analogous to zoning in Sim City, save that you control what all you build there.
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Noone
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As already stated a DEA, is what kind of job most of the people in this DEA do, Ie a military DEA, will provide ship, a Farming DEA, farms etc.
Each sector can have 2 DEA,
most planets with have about 5-8 sectors *i think* therefore you can have lots of DEA.
What im wondering about is how effective each DEA will be. I mean if their are going to be >10 DEA on many planets, they probly wont do all that much individauly.
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Craig P.
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From dev posts on IGMOO, I'd conclude that moons give bonuses, but not additional regions. Probably production bonuses of some kind.
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Saber Cherry
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quote: Originally posted by kalbear much analogous to zoning in Sim City, save that you control what all you build there. |
...which is why they should call them "zones", instead of making up YARA (Yet Another Retarded Acronym).
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Craig P.
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They call them FLUs because they include robots/androids. They're not just slaves.
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Alexfrog
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wow, a dozen replies and no one has yet explained what
it stands for...
DEA = Dominant Economic Activity.
As stated before, they produce stuff like food, mining, research, etc. depending on what type they are. max #available depends on the size of the planet.
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Alexfrog
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Doh! I see that....somehow i missed that one.
Sigh....
Well, then, um....I forgot it by the time I got through 12 more replies! yeah thats it!
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Saber Cherry
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quote: Originally posted by gunnergoz
Regarding DEA's being called "zones" instead, recall that they are located within sectors of a planet, and that the DEA's represent the activities within those sectors. If we substitute "zone" for DEA, I would find it more inexact and more confusing |
...not really. Theoretically, DEA means dominant economic activity. But in reality, a DEA is an area that serves a function, or produces a product.
Lets Guatamala has a dominant economic activity of growing bananas. And lets say Cuba has 2 dominant economic activities, of growing sugar cane and growing tobacco. Which has greater agricultural output?
In the MOO3 system, it would be Cuba, since Cuba has more DEAs - when in reality, that makes no sense, since agricultural output has to do with land area, not a number of activities. In fact, in the MOO3 system, you could have 10 DEAs of banana-growing, while in reality, that also makes no sense. It's like saying, "My main interests are reading, reading, reading, gardening, reading, reading, and blowing bubble". It makes you sound like a obsessive compulsive or a retard.
I'm just hoping they fixed the ship speeds before going gold... though I strongly doubt it, with all their other priorites that they like to flaunt. Not to sound like a pessimist
Incidentally, I agree that putting zones inside sectors is confusing. They should not subdivide sectors; I think that is the crux of the problem. It makes absolutely no sense.
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darcy
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Sounds like one of these cases where developers substituted abstraction with confusion.
I happen to like simple economic models (e.g. 1 little man produces 1 little pick axe), and I sure hope these DEAs turn out more intuitive than they sound.
Why not call them "factories"? If they produce something, and the more you have the more they produce... that's what factories do. Or "production squares" like in Civ, that worked well too.
Last edited by darcy on 28-01-2003 at 13:44
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Craig P.
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quote: Originally posted by Saber Cherry
Lets Guatamala has a dominant economic activity of growing bananas. And lets say Cuba has 2 dominant economic activities, of growing sugar cane and growing tobacco. Which has greater agricultural output?
In the MOO3 system, it would be Cuba, since Cuba has more DEAs - when in reality, that makes no sense, since agricultural output has to do with land area, not a number of activities. In fact, in the MOO3 system, you could have 10 DEAs of banana-growing, while in reality, that also makes no sense. It's like saying, "My main interests are reading, reading, reading, gardening, reading, reading, and blowing bubble". It makes you sound like a obsessive compulsive or a retard. |
Well, to extend the analogy, in real life it could also be Cuba with the greatest agricultural output, because they have devoted more land area (two DEAs instead of one) to agriculture. Especially if you consider crops that don't grow in the same conditions.
Similarly, in the U.S. we have a number of states where there's a lot of logging. Since it generally feeds industry, that would be similar to a mining DEA in MoO3 in each state (which is a smaller scale analog of regions in MoO3).
So your analogy to saying what your favorite interests are does not hold, IMO.
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Saber Cherry
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quote: Originally posted by Craig P.
Well, to extend the analogy, in real life it could also be Cuba with the greatest agricultural output, because they have devoted more land area (two DEAs instead of one) to agriculture. |
That's exactly what I'm claiming to be spurious logic. You are using DEA to mean, "An area that produces something". But the acronym stands for "Dominant Economic Activity". An activity is not an area; the two are not comparable.
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Craig P.
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That's true, but the way the game is set up, both are bound together. The DEA is the activity, but it takes place within a region. If you have a problem with multiple DEAs within a region, abstract it as each is only able to make use of about half the land in the region.
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gunnergoz
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Sunny Sandy Ego, Calif.
Dec 2002 time: 21:25
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quote: Originally posted by patrickjb53
Dominant Economic Activities (DEAs)
Each Region can house up to two Dominant Economic Activities (DEAs). There are seven DEA types: bioharvesting, mining, manufacturing, research, government/social, military, and recreation/cultural. When built, a DEA "zones" half a region for that type of economic activity and allows those types of improvements to be constructed within that DEA.
Important: the total number of DEAs on a planet cannot exceed the number of population points there (the DEAs and population Points don’t have to be in the same region, just somewhere on that planet). |
Funny, after reading that, I feel like I just had an inaccessible, maddening itch scratched into submission...Thanks! 
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