Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Democracy Game-Archive > 1330 Settler Allocation
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
roadcage is offline roadcage
Prince
Minneapolis Kansas
Nov 2001
time: 23:25
  Old Post 25-01-2003 21:54
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
1330 Settler Allocation Support Apolyton, buy Call to Power 2

We currently have 2 Settlers hanging out SSW of Seeberg. They should be used as follows:

Neo Leipzig to be located one tile NE of Leipzig. This will require similar move order as Neo Frankfurt did last turn. ie rr access, settler positioning, sell buildings in old city, abandon old city, found new city, relocate garisons, position workers on new lands for improvement. This relocation reduces but does not eliminate overlap with Neo Frankfurt.


Cologne to be located where Cologne was before the Greeks razed it. That location is 3 tiles due south of the Persian city town of Samaria. There is a road path to the site, around the aztec interference, which should be rr, and we will need to garrison Cologne.

This exhausts our settler inventory and needs to be replenished. Howitzerville can make a settler this turn if switched.

Ssgt roadcage (retired)

Aro is offline Aro
Emperor
Ipanema
Jul 2002
time: 02:25
  Old Post 26-01-2003 05:54 Visit Aro's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Got spare money?

I agree, roadcage. Maybe another city can produce another one (or more) in the next turns (as a reserve, during war times). We have a chance to take Heidelberg before the Greeks, and we'll need another settler. There's a possibility for a settler in the Roman front too.

Btw, the "Neo Leipzig maneuver" worked beautifully!
Or Neo-frankfurt?)

Last edited by Aro on 26-01-2003 at 08:12

Aro is offline Aro
Emperor
Ipanema
Jul 2002
time: 02:25
  Old Post 26-01-2003 19:04 Visit Aro's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Avatar Enlargement: We've got the solution

roadcage, what about Neo Leipzig be located one tile N of Leipzig, instead? It's closer to Heidelberg, our (likely) next target. If we do that, we'll be one turn closer to an assault to Heidelberg.

Attachment: leipzigplan.jpg
This has been downloaded 43 time(s).

roadcage is offline roadcage
Prince
Minneapolis Kansas
Nov 2001
time: 23:25
  Old Post 27-01-2003 05:39
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Call to Power 2

N of leipzig is also possible, it does accelerate Heidelburg attack, but continues to force us to develop settlers. We can make one from Howitzerville next turn (available 1335). We also need to identify atleast one other settler available by 1340.

The North move will require atleast a worker positioned on the two blue arrow tiles this turn (so they can road next turn allowing additional workers to railroad). We will also need to cover those workers with infantry.

But all in all, provided we have the workers available the Northern move is good. I considered this option but didn't suggest it as it forces us to make more settlers.

This wouldn't bother me as it is what I would do in my own game, but I always maintain a settler supply when doing Industrial Age and later attacks. Now the DM should consider a settler now and then as an alternate to Police Station as the 2 pop reduction is just as effective from a war weariness point of view.

Panzer32 is offline Panzer32
Emperor
Queens University, Kingston, Ontario
Oct 2002
time: 00:25
  Old Post 27-01-2003 05:57
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Lose 30 kilos (of popups)

The NE move would allow us to keep Heidelburg where we capture it, right? Then would we keep Bremen where it is?

Aro is offline Aro
Emperor
Ipanema
Jul 2002
time: 02:25
  Old Post 27-01-2003 06:19 Visit Aro's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Civilization 2

The problen with keep Heidelburg is the time, in turns, necessary to finish Germany. There's no sense in complain "stop the aggression against our mother country" if there's no mother country...
We can take Heiderburg in... 2~3 turns, and Bremen in the same time (3, likely). But Nuremberg is a different story... 4~5 turns. So, could we keep Heidelberg, wasting troops, without riots for so much time?

About the settlers, I agree, we need a suply. Hmm... 2~3 in war time, all the time.
I think the N of Leipzig, making our way to Heidelberg shorter, worth the extra settler.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:25.
Apolyton Time is 00:25.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0400 seconds (88.16% PHP - 11.84% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net