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RedFred
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Vancouver
Jun 1999 time: 21:13
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I finally got around to giving the basic One City Challenge (OCC) a shot. Up to this point I had only attempted and completed one other challenge: the "build all the SPs" one.
My thought was that OCC would be extremely difficult and only suitable for the top notch players. This turned out not to be the case. In fact, the SP challenge was much harder for me. It was easy to build most Secret Projects, difficult to build all but one or two, and extremely difficult to get them all.
I succeeded in the basic OCC challenge on my second attempt. I played Cha Dawn and I was up against: the Gaians, UoP, Morganites, CC, Data Goofs, and UoP. Running Dem, Green, Knowledge I was only in SE conflict with Morgan until near the end of the game when CC got irritable because I ran Eudaimonic.
The lack of frontrunner status for a change was so pleasant. No evil random events, and a huge diplomatic bonus to boot. I had off and on wars with Morgan and the Gaians but for at least half of the game I was treatied or pacted with everyone.
Settings: transcend, random maps, directed research, standard sized map, default everything else. SPs built: only the ME, Supercollider, ToE, Voice and Ascent. The Vats might have been a good one to nab as well, since in the first attempt I lost four or five turns away from building the Ascent. The Gaians kept cranking out carbon copies of themselves and then voted Deirdre in as supreme leader.
UoP and CC really encroached my territory down to next to nothing, so I survived by poaching friends' and pactmates' resources with my crawlers and sea crawlers. My worst moment was when CC downgraded me from pactmate to friend, instantaneously teleporting dozens of sea crawlers home.
Another bad moment was when one of my pactmates (CC) accepted cash for the destruction of another (Gaians). I continued to whine at her to call off her war and, much to my surprise, she eventually did.
My thought (no doubt to be instantly disputed by those who know better ) was that the Cult is as good of faction as any for this type of challenge. I was able to resolve a few early conflicts with my native army that I then put to work combing the fungus of my pactmates' territories for worms for more cash.
In summary, this is an excellent beginner challenge. I was able to transcend at 2316 which is better than I often do with a couple dozen cities and double blind research. If anyone wants a look at my .sav, let me know.
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:13
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Impressive, RedFred.
Instinctively I would have thought that playing an OCC as the Cult was a bit masochistic.
But you are right about trying to keep from warring with anyone for any length of time. The "anodyne" factions are maybe best suited for this type of game. (My earliest was with the Pirates, who have no aversions, and seem to get on with everyone).
I've OCC's with the Gaians, Hive, Pirates and PK's, but never with the Believers, despite about 20 attempts. I'd have to think that's one of the harder ones (but again, I'd have thought that re the Cult, too)
Did you actually start the Ascent, or rush in and build/complete after another faction commenced?
G.
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Blake
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Brainfallocatione
Oct 2000 time: 17:13
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I think the cult rules in OCC, free worms are great, because if pactbro tries to enroach "escort" his colony pods with a young worm then release the worm! This means Gaians and Caretakers are also good OCC factions.
I actually find playing Gas'n'Drown works better for OCC than making friends, I'm playing one as morgan at the moment (Random enemy factions), I couldn't think of a worse OCC faction than morgan, that's why I chose him Miriam wiped out Zak, Yang wiped out Roze, Spartans wiped out most of Roze and part of Yang (Roze surrended to Santigo I think), Sven is my ally. The tech was weird, directed but I had power SE choice and D:AP before crawlers. Now I'm in the process of chopper-gassing and marine-gassing Spartans, but I have to repeal the charter because I think I'm near my limit of sanctions.
I'll try a "no crawlers, no weapons" OCC next, OCC without crawlers should be fun.
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