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Arnelos
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of the Free World
Sep 2002 time: 00:25
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Ok, I honestly haven't been paying scrutinizingly close attention to all of the individual features taken out of Moo3 and what's been left in... a lot we apparently just don't know about.
But can either the people who have been spending all of their time on the IGMoO boards or someone like Rantz please let me know whether the religion/ethos system proposed by Alan, et al is still in the game.
Personally, since one of my two (the lesser) degree fields is sociology and my undergrad minor was ethics, I found their model REALLY COOL 
I just want to know whether either:
a) That model is still in and in a somewhat similar shape to that originally proposed. I never saw it listed as one of the items officially removed, so it's possible this is still the case.
b) Somehow integrated into other elements of gameplay. For instance, I noticed the "code of honor" for the Saurian species, which seems strikingly similar to the "honor" principle that was one of the ethos options and the tendency for homogeneity of the aquarian races (I don't feel like looking up how you spelled the I-word ). Does this mean that the ethos system has been scrapped and you just decided on a selected ethos for each species/race or does it mean that this is just something of a common element to all Saurian races, but that other aspects of their ethos are adaptable to race, time, and development over the course of the game 
Personally, I think it would be really cool to see the ethos develop over the course of the game and for it to be related to public reaction to government type and government activity as originally suggested. Since my primary field is comparative politics and political change in particular, I'm fascinated at how MoO3 is going to handle this and I'd find the game VERY enjoyable on an intellectual level (far more than SMAC, though it was cool) if this stuff was "in". 
That said, I can understand if they decided it was too much for the tastes of the mass market 
I'd be appreciative of clarification on this. It's not a make-or-break issue for me, as I'm sure I'll find MoO3 a very fun game either way, I'm just curious as to whether they left the system in 
Thanks.
SIDE ISSUE: I don't know Greek all that well, despite all of those ancient philosophy classes I took as an undergrad Anyone know what the plural for "ethos" would be?
EDIT: grammar
Last edited by Arnelos on 26-01-2003 at 08:15
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Adacore
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London
Nov 2002 time: 05:25
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I'm pretty ceratin that the ethos system was removed. I think it was either very difficult to implement, or just overly confused the game. I think it's a pity really, because it did sound cool, but if it didn't work, then removing it was the best thing to do.
EDIT: Just looked into it, and ethos was cut in september 2k1.
Last edited by Adacore on 26-01-2003 at 08:23
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93143
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IIRC the plural is "ethe." On Delphi we just called them "ethoi" for lack of better data, until someone looked it up and ruined our fun. Then we kept calling them ethoi because it was easier to say...
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Wainamoinen
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ethos and religion are gonners.
still can choose (within racial limits) gov type and gov policy (from peace & prosperity, steps through 5 to holy war). All AFAIK.
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Alexfrog
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They were cut back in april.
The reason was that they didnt have much effect on the game, and it was very difficult to use them / try to accomplish something with them.
I agree they were cool, but they were cut because they didnt really fit into the game, and I understand that.
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Alexfrog
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or maybe they were cut back in september 2001 as Adacore says.....anyways, they are way long gone
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Alexfrog
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Where did you see that?
The saurians tend to have fairly good citizenship stats. (the loyalty rating that effects morale). Is than what you mean by honor...that they have duty citizenship?
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darcy
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But if they are implemented as an AI parameter only, won't that make the whole race relation chart meaningless in multiplayer?
And that Sakkra thing sounds like it boils down to clicking an "Aggressive Tone" button every time you talk to them, and if you don't the AI will ignore you.
I hope the diplomacy model won't be so simplistic and predictable.
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Craig P.
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Ethos / religion were among the very first cuts, the ones that Emrich and co. made because it just wouldn't be feasible from a resource standpoint to fit them into the game.
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CharlesBHoff
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el paso texas
May 2002 time: 05:25
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Culture is almost impossible to put into a computer game. It is very hard to have culture in a role-playing game that run on paper and pencil. I have no degee but like to study ancient culture like the Miona of crete and Ancient Egpty and read history.
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