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Shiber
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Haifa, Israel
Jul 2002 time: 07:25
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We're finishing up the turns from the last turnchat. The time is Monday (tomorrow), 22:00 GMT, so if you have any comments or suggestions to make before the turnchat - do it fast!
I apologize for the rush, but it's for reasons beyond my control. I promise that next time you will have more time to discuss my orders. I also promise to review this thread several times during the next 25 hours, including once just before the turnchat begins.
Finally, I'm afraid that I will not be able to attend this turnchat. I have asked Thud to be my replacement, and I'm currently waiting for his reply on this matter.
My orders follow:
Turn 0 (1330 AD, beginning of turnchat)
- All quiet On The Western Front.
Turn 1
- Sell Atomic Theory to Zululand for as much gold as they can offer.
Turn 2
- MPPs expire! Do not extend these agreements, since we'd probably want to end the wars soon (most likely during the next turnchat).
- We may sign peace treaties now without taking a reputation hit. The war with Rome serves no real purpose and we have no goals, so sign a peace treaty with Rome. Babylon doesn't have anything in particular that we want, so sign a peace treaty with Babylon for as much gold, gpt or anything else (in this order) that they can pay (I expect very little).
- We can't sign a peace treaty with Germany because we have alliances with India and Persia against them, but I'd support eliminating Germany altogether, even if India and Persia break the alliances before they are over. Anyway, we seem to be holding so far, so we can delay this discussion to the next turnchat.
- Our trade deal for furs from India will end this turn. Renew our supply of furs! We must have those furs in order to keep our citizens happy. See if we can renegotiate our peace treaty with India for furs and thereby get them for free. Otherwise, sell Radio to India for furs, and as much as Gandhi can afford.
- If radio was not sold to India yet (see order above), sell Radio to India, if they can offer 1,500 gold or more in cash, gpt or mixed.
- A resources and luxuries deal with Persia expires this turn, so Persia will have some gpt freed. Offer to sell them a tech, and if they can't pay 100 gpt or more (the likely option), offer to sell them luxuries or resources (preferably luxuries, but throw in resources as well if Xerxes will pay more) for as much gpt as they can afford.
- A deal with India will expire, and they'll have some gpt freed up. See if they can afford to buy a tech (minimum price is 100 gpt) or luxuries (minimum price is 25 gpt).
Turn 3
- Im Western Nichts Neves.
Turn 4
- Enough of the war with Japan for now. We have nothing to gain from it anyway, so sign a peace treaty with Japan for as much gold, gpt or anything else (in this order) that they can pay.
General orders
- When signing a peace treaty, try to maximize our profits! Demand (in the following order): gold, gpt, luxuries, resources, workers, maps. If the AI will agree to withdraw from a city/cities as well in exchange for peace, debate whether we want those cities (I leave the final decision to the cabinet, if I am not present during the turnchat).
- Check if any workers are available for purchase every turn, and buy if any are available. Slaves cost us near to nothing, and if we integrate them to our cities they will return the investment in a couple of turns.
- Opportunities come and go, and we don't wanna miss any! Check every turn if there are any opportunities to sell techs (for a minimum price of 1,500 gold in cash, gpt or mixed) or luxuries/resources (for a minimum price of 500 gold in cash, gpt or mixed; sell resources only to civs that are behind on 3 or more techs) to any of the AIs.
- In case I am not present during the turnchat, any or all of the above orders may be changed, should they become harmful or inappropriate. I recommend that the present cabinet be polled on any changes to my orders before they are made.
Any questions? 
Last edited by Shiber on 28-01-2003 at 03:10
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Shiber
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Haifa, Israel
Jul 2002 time: 07:25
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I already had the agreement of Meshelic and Aro from the last turnchat. I figured that if these are the exact same orders, they do not have to be reapproved. Anyway, now everything is taken care of, thanks to Aro. 
Regarding your suggestion to let the MPPs ride, I understand that signing peace with Rome while some of our allies are still at war with them would be considered treachery. Therefore, if we let the MPPs ride, we would not be able to end the war with Rome without taking a rep hit.
Roadcage: last time you said that we should continue the war with Japan and Babylon, because in contrary to my beliefs, that the positive effect of war weariness that is experienced when another civ declares war on you, wears out after 5 turns (giving you just enough time to sign a peace treaty before WW starts to climb), it stays for as long as certain terms are met, and that as a result, signing peace with Japan and Babylon would actually raise our WW (I don't suppose I need to remind you all this, but the other readers may be interested ).
Well, I appreciate your suggestions, as always, and I'm willing to take this one, but I'll need some proof first, to base my decision upon. I understand that the algorithms behind WW have never been officially revealed, so in this case, threads where a significant amount of people have posted about experiencing the same effects that you describe, thus empirically proving the theory that you support, would be enough.
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Shiber
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Haifa, Israel
Jul 2002 time: 07:25
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We have alliances against Germany which will last for five turns after the MPPs end, IIRC (I'm at school at the moment, not sure about the time of expiration but definitely certain about those alliances), so peace with Germany is out of the question at the moment.
Regarding gifting cities, we should review this issue more carefully, but I'd support Panag's statement on this issue.
Lastly, about eliminating Germany - I'm all for taking as many German cities as possible until we can sign peace, but after that, it's back to normalcy. Our DM and RAs can tell you how much war weariness is hurting us, and a couple of German cities left on the map will make little difference (especially since they'll be ultra corrupt under our hands). If we want to eliminate Otto completely, we can do that any time, so it's best to do that when it's most convenient for us.
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:25
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hi ,
imagine the germans have a tech we dont have in lets say 10 -16 turns , we shall be occupied with our space race , ...... we then could buy it from then , or we could grab it , ....
anyway there are plenty of reasons to keep them around a bit longer , ....
so for now we should focus on the couple cities we want to take , in other words , no lonf wars , but spearhead our troops in one or two cities and sign peace treaty because our people are on the brink of revolt , ....
have a nice day 
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roadcage
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Minneapolis Kansas
Nov 2001 time: 23:25
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War reduction plan
1340-our MPP's expire. do NOT, repeat do NOT allow them to continue. Once all are ended, we can safely negotiate peace with Rome and Babs. Continuing these MPP's will force us to fight on till Rome and Babs are eliminated.
1345 or 1350, whenever Germany is eliminated, our major War weariness will cease.
I don't expect Japan to talk to us before 1350. We can keep their fleet shuttling back and forth between Uber and the mainland by careful opening and closing of worker walls. Meanwhile we can safely bombard them with our Ironclads in our or neutral waters without fear of ww. Once Germany war is over and we have a large supply of otherwise unoccupied Artillery and Cavalry, leave the mainland wall open (on flat terrain tiles only) and Bombard the landers to 1 hp and liquidate with Cavalry. Any remaining Artillery can bombard the Jap fleet if it is within range of shore based units. Check the deal Japan offers each turn and when it is suitable, take them up on it.
Once we get out of these wars, Infrastructure till Tanks are available, then start beefing up. If we fight again, we want NO ALLIANCES or MPPs to interfere with our war plans. I don't think we plan to dominate, but if any AI on our continent choose war, we need to be able to fight, and negotiate without concern for unnecessary alliances and mpps. By around 1400 or so we will be capable of taking on the entire continent at once if we so choose. I do not think we will choose to do so, but we can if we want to.
Ssgt roadcage (retired)
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Shiber
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Haifa, Israel
Jul 2002 time: 07:25
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Another apology to the senate: normally, I would have posted a poll before signing peace with Germany (though I am not required to do so, it has become a custom to do so). However, since there are slightly less than two hours left before the turnchat, there's not much point in posting a poll now.
If anyone strongly objects to signing peace with Germany, please speak up and I will consider your arguments. Though, before you do, keep in mind that I'd like to finish Otto anyway, in another short war, because if we go for the diplomatic victory he'll certainly vote anti-Apolytonia in the UN.
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