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Lord Maxwell
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Uppsala - Sweden
Dec 1999 time: 05:13
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I had actually managed to miss this ability until very recently. Pretty much doubt I will ever use it much, it can be ok for lightning switches to a war footing, but you generally get enough warning to allow you to complete and then build the cheap units and upgrade.
It is probably much more vital to a hybrid Yang (or other economically challenged faction) than anyone able to get to +2 econ.
But using it, well, I think it would be a cheat to do it in multiplay, and in sp it is already ridiculously easy to whack the ai silly.
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Travathian
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Chandler, AZ, USA
May 1999 time: 21:13
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Two questions:
1) Does the computer ever build these things?
2) Does it bypass mineral loss when shifting between categories? (ie SP, units, and base enhancements)
And related to number two, what if I've changed the alphax.txt to penalize any change in production at all, does it still work?
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uptons
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Reykjavik, Iceland
Jan 2001 time: 05:13
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If you are planning to prototype one of them shiny Planet Busters, it actually pays off (mineral-wise) to build Skunkworks first. If I remember it correctly, each Planet Buster costs quite a hefty 289 minerals and an additional 50% causes it to shoot up to 436(!).
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