 |
|  |
 |
|
Lord Maxwell
|
|
Uppsala - Sweden
Dec 1999 time: 05:13
|
|
If you play on any level lower than Transcend I recommend you ban UoP. On Transcend they are pretty balanced as long as the other players are smart enough to play a "denial of services" strategy. (Ie, someone else will build the Virtual World etc.) UoP are very sensitive to probe actions that increase drone activity.
I think Yang might well be one of the most feared factions, he can usually finish off Command Nexus early, and with every base he takes getting a command center and perimeter defense the other factions are lost if caught early enough.
On transcend level Peacekeepers are wild. They got a good grip on the drone situation, and a decently early pop boom up to 9 gives them a horribly strong industrial position.
But it depends alot on the map size, and who gets which of the first few wonders. Also blind research and tech stag can penalise some factions.
|
|
|  |
 |
|
DilithiumDad
|
|
For the original SMAC factions, definitely UofP is strongest. When I CMN a game, I usually assign the least experienced or weakest player to the UofP as a way of handicapping (of course, this can backfire if another faction probes away all their tech!).
After UofP, I would say Peacekeepers. They are strong all around, especially on tournament maps where space is limited and big bases are an advantage.
|
|
|  |
All times are GMT. The time now is 05:13. Apolyton Time is 00:13. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|