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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > Strongest Faction For Multiplayer
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Sprayber is offline Sprayber

Emperor
Dixie
Oct 2000
time: 23:13
Post  Old Post 08-02-2001 12:39
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Strongest Faction For Multiplayer Got spare money?

Don't know if this has been covered in some other thread and didn't want to put it in the mulitplayer forum but I'll ask anyway. Which of the factions, besides the Upsurpers and Caretakers, is the strongest in multiplay? I usually play the Pirates or Spartans in SP but I wonder about mulitplay. I know a factions strength depends a lot on the player but is there a faction that is feared by the rest?

To hazard a guess, I would say maybe the University or Pirates if you used them right.
[This message has been edited by Sprayber (edited February 08, 2001).]

Lord Maxwell is offline Lord Maxwell
Prince
Uppsala - Sweden
Dec 1999
time: 05:13
Post  Old Post 08-02-2001 15:22
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Full PM-box? Change here!

If you play on any level lower than Transcend I recommend you ban UoP. On Transcend they are pretty balanced as long as the other players are smart enough to play a "denial of services" strategy. (Ie, someone else will build the Virtual World etc.) UoP are very sensitive to probe actions that increase drone activity.

I think Yang might well be one of the most feared factions, he can usually finish off Command Nexus early, and with every base he takes getting a command center and perimeter defense the other factions are lost if caught early enough.

On transcend level Peacekeepers are wild. They got a good grip on the drone situation, and a decently early pop boom up to 9 gives them a horribly strong industrial position.

But it depends alot on the map size, and who gets which of the first few wonders. Also blind research and tech stag can penalise some factions.

stuntman19 is offline stuntman19
Prince
Wa, usa
Aug 2000
time: 05:13
Post  Old Post 09-02-2001 10:39
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Suffering from ads?

Misotu playing the Peacekeepers...getting 2 techs\turn...it's very impressive to say the least.

DilithiumDad is offline DilithiumDad
Prince
Ohio
Aug 1999
time: 00:13
Talking  Old Post 08-02-2001 23:22
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For the original SMAC factions, definitely UofP is strongest. When I CMN a game, I usually assign the least experienced or weakest player to the UofP as a way of handicapping (of course, this can backfire if another faction probes away all their tech!).

After UofP, I would say Peacekeepers. They are strong all around, especially on tournament maps where space is limited and big bases are an advantage.

WhiteElephants is offline WhiteElephants
King
Toledo Ohio
Mar 2000
time: 00:13
Post  Old Post 09-02-2001 01:33
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Tired of ads?

I don't have any empirical evidence or even experience, but my guess is the Drones.

senatus is offline senatus
Warlord
Ottawa, Ontario, Canada
May 2000
time: 00:13
Post  Old Post 09-02-2001 02:07 Visit senatus's homepage!
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Support Apolyton, buy Civilization III: Complete

And the weakest would be (SMAC, then SMACX)? Obviously
it's very dependent on world conditions and difficulty.
Say, who's the last choice on Transcend, everything
else random, default rules?

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