 |
|  |
 |
|
epics
|
|
I got to this idea but maybe it was already posted? Am I writing it unnecessarly?
Standard roads should be as they are now. Latter they would be improoved to, let's call them, Highways. And there could be also Railroads.
Highways would have 1/5 cost of move. I'm not sure with what tech would it come, but maybe Refinning? Help me here. I don't think Highways increase Shild output so maybe some increase in money? Thice as much as roads.
Railways would have 1/10 cost of move and it would give profits in different way. Connecting it to a city would increase it's shield about 25% (but only connection, not the whole rail-net). This wouldn't be improovment to Highways but additional way of trasport. It should be more expensive to build a Railway, especially through mountains (thus tunels are required).
|
|
|  |
 |
|
epics
|
|
quote: Originally posted by bongo
Isn't that the way it works in CTP? 1/3 movement points for roads, 1/5 for railroad and 1/10 for maglevs and underwater tunnels. |
Yes. I was wondering about that. I played CTP long time ago so I didn't remember that. I think it's better system then in Civ when you can travel i.e. from Kamchatka (Estern Asia) to Normandy (France) in no-time. Quite unrealistic!
|
|
|  |
 |
|
Coxy
|
|
Considering that a turn is meant to be a whole year (by the end of the game, anyway) I think that railroads are fine the way they are.
There's already too much mousework involved with the building and transportation of large armies, I would prefer the situation to improve, rather than get worse, myself.
|
|
|  |
 |
|
epics
|
|
quote: Originally posted by HazieDaVampire
should have 'Carm ocean' squares, where you can move more on them, all of the movement points of ships should be doubled, but sea and ocean squares should take 2mp, and carm sea and coastal squares should take just 1mp. Since when ships cross the atlanic they have favored routes and the tip of south africa is one of the homes of them MEGA waves that put holes through ships! |
hey, very nice. but that still doesn't solve the point of loooooong voyages through water.
|
|
|  |
All times are GMT. The time now is 05:25. Apolyton Time is 00:25. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|