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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > I would like to see a different Road System
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epics is offline epics
Warlord
PL
Dec 2001
time: 06:25
  Old Post 27-01-2003 13:28
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#1 Report this post to a moderator
I would like to see a different Road System Support Apolyton, buy Civilization III: Complete

I got to this idea but maybe it was already posted? Am I writing it unnecessarly?

Standard roads should be as they are now. Latter they would be improoved to, let's call them, Highways. And there could be also Railroads.

Highways would have 1/5 cost of move. I'm not sure with what tech would it come, but maybe Refinning? Help me here. I don't think Highways increase Shild output so maybe some increase in money? Thice as much as roads.

Railways would have 1/10 cost of move and it would give profits in different way. Connecting it to a city would increase it's shield about 25% (but only connection, not the whole rail-net). This wouldn't be improovment to Highways but additional way of trasport. It should be more expensive to build a Railway, especially through mountains (thus tunels are required).

Hurricane is offline Hurricane
Warlord
Arctic Hill
May 2001
time: 07:25
  Old Post 27-01-2003 13:49
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Doesn't sound too bad. Maybe something for Civ4?

HazieDaVampire is offline HazieDaVampire
King
The British Empire
Apr 2002
time: 05:25
  Old Post 27-01-2003 21:03
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Support Apolyton or Terrorists Win

would be good if we could edit road and railway veriables in the edittor!

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:25
  Old Post 28-01-2003 00:22
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Isn't that the way it works in CTP? 1/3 movement points for roads, 1/5 for railroad and 1/10 for maglevs and underwater tunnels.

HolyWarrior is offline HolyWarrior
Prince
IL
Apr 1999
time: 23:25
  Old Post 28-01-2003 10:37
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Suffering from ads?

I would like to see something like roads for naval transportation--call them "sea lanes" maybe. Something should be done to alleviate where an army can instantly go from Lisbon to Vladivostok by rail but takes 10 years to circle the world? Magellan only needed 3.

epics is offline epics
Warlord
PL
Dec 2001
time: 06:25
  Old Post 28-01-2003 14:53
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quote:
Originally posted by bongo
Isn't that the way it works in CTP? 1/3 movement points for roads, 1/5 for railroad and 1/10 for maglevs and underwater tunnels.


Yes. I was wondering about that. I played CTP long time ago so I didn't remember that. I think it's better system then in Civ when you can travel i.e. from Kamchatka (Estern Asia) to Normandy (France) in no-time. Quite unrealistic!

Coxy is offline Coxy
Settler

Dec 2002
time: 05:25
  Old Post 28-01-2003 18:47
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Considering that a turn is meant to be a whole year (by the end of the game, anyway) I think that railroads are fine the way they are.

There's already too much mousework involved with the building and transportation of large armies, I would prefer the situation to improve, rather than get worse, myself.

HazieDaVampire is offline HazieDaVampire
King
The British Empire
Apr 2002
time: 05:25
  Old Post 28-01-2003 20:52
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should have 'Carm ocean' squares, where you can move more on them, all of the movement points of ships should be doubled, but sea and ocean squares should take 2mp, and carm sea and coastal squares should take just 1mp. Since when ships cross the atlanic they have favored routes and the tip of south africa is one of the homes of them MEGA waves that put holes through ships!

epics is offline epics
Warlord
PL
Dec 2001
time: 06:25
  Old Post 28-01-2003 22:43
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#9 Report this post to a moderator
Got spare money?

quote:
Originally posted by HazieDaVampire
should have 'Carm ocean' squares, where you can move more on them, all of the movement points of ships should be doubled, but sea and ocean squares should take 2mp, and carm sea and coastal squares should take just 1mp. Since when ships cross the atlanic they have favored routes and the tip of south africa is one of the homes of them MEGA waves that put holes through ships!


hey, very nice. but that still doesn't solve the point of loooooong voyages through water.

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