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Kc7mxo
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Kansas City, Kansas
Jan 1970 time: 21:25
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Grumbolds got some good ideas, and I'm glad to hear you're playing Medieval. its a rocking game. The official forum is at http://pub24.ezboard.com/bshoguntotalwar , and shogun.org has some good strats. But they're a bunch of elitists.
There is a very good use for peasants, if you're cheap. Masses of peasnats with good generals can win just about any battle via the autocalc.
But thats not really any fun.
Myself I tend to tailor my forces to what I'm facing. One of my preffered methods of assaulting is similiar to Alexander's diagonal advance.
Form your solid defensive troops on one side, typically spears and other type troops. Next to them is the combat infantry, swordsmen, halberds and such. Next to them is the hard hitting cavalry.
Advance so that the spears are furthest back, with the combat infantry next, and the cavalry furthest forward. Any archers march even with the assault infantry, behind the cavalry. Try to line the cavalry to the side of their defensive line. The enemy will be limited in his ability to redploy due to your furthest back troops. If he swings to face your assault troops, you hit him in the flank. The purpose is to try and hold most of his army in place while your best troops fight a smaller proportion of his. Make sure to keep a cavalry unit or two in reserve to handle any extreme situations.
This strategy has worked for me, though it can be hard to pull off in certain situations. 
And as to those dang horse archers, you do indeed some light cavalry of your own. But you can also out maneuver such retreating troops sometimes. The AI doesn't ussually rely on too large of groups of such troops. Unless you're facing mongols. And those battles are often so huge autocalc is the only way to avoid playing 12 hour battles.
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Jamski
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lol ED&D is officially full PvP LOL
May 2002 time: 05:25
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Yeah, but I always feel guilty pressing the pause button. I mean its meant to be RTS, not PTS (PauseTimeStrat) Having said that I completed Dune Emperor in one outing just by using the pause button. *yawn* Select all troops, move to back of enemy base, pause, select target, unpause, target instantly obliterated by firepower of whole army, pause again, select new target, etc. You can win without taking any return fire. Just always fire everything at the closest enemy, and hr can never get into range, aim and shoot, before... BANG ! So this game has really put me off using the pause button for ever.
Is there a use in M:TW for the gunpowder units ? 120 of these firing all at once killed one man, and before I could reload, they'd charged my "musketeers" or whatever they're called. Arbalesters or something. And then they died and ran. Do these units simply suck?
-Jam
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Jamski
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lol ED&D is officially full PvP LOL
May 2002 time: 05:25
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Well I tryed the "Spears of Death"(tm) approach with the Italians last night, and I won all my battles ! I simply formed a wall of Spearmen, Italien Infantry, Feudal Hauptmänner(Seargents?) and advanced directly accross the field, with Royal Knights on the flanks (2 units of 20 that I got free with my sons) It works a dream, thanks guys (Grumbold & DrSpike) for the tips. My idea of a mass cavalry charge failed, and how, as I lost the entire royal family in one battle (Where else do you get those knights without combing the land for all the heirs - pun intended) That was a mistake, eh?
-Jam
Oh, Doc, you're right, its not RTS like C&C is, but I don't know what else to call it. I cam oly compare with Shogun, and MoO3 when it comes.
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yin26
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This space reserved for Darkstar.
Apr 1999 time: 14:25
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Regarding money:
Sea trade! From the very earliest moments in the game, start to have ships in consecutive sea squares. If you make ship-building a standard part of your build-up, you'll soon have more many than you can spend (literally).
The trick here, of course, is that you have to avoid sea warfare, and the only way to avoid that is to keep at peace for as long as possible (or until you've got MORE ships in place to defeat any enemy ships in a zone that disconnect your trade.
Many people make the mistake of having all this income, of course, just to drop to massive negatives once war breaks and they lose their ships or once they can't recapture a crucial sea square.
To help alleviate the inevitable sea stuggles, though, you've got to make farm and other econ. upgrades a standard part of your build process. This will ensure that no matter what difficulties at sea, you'll be solid at home.
This economic focus, in fact, makes the game rather too easy. I played my last game as Byzantines on hard. With a careful plan of not starting needless wars, marrying into my strongest neighbors, and keeping enough troops on my borders to keep myself from looking like an easy target, I was able to get sea trade in place, build up local econ, and start expanding against rebel territories in full force.
Then, of course, I began breaking treaties left and right as I was able to field the single largest armies on the globe. And even when I broke treaties, other nations were too scared to gang up on me.
Now, was this fun? Not really. In essence, I beat the game by playing the numbers. Victory of scale, let's call it, not finesse.
Needless to say, I used auto-calc on all battles after a few years. World conquest any other way would have taken months to complete. 
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