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MasterSreg
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"Enlighten me." - Yuri Initiate
Jan 2003 time: 22:25
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I'd like to alter the game to where the passage of years is steady and consistant. I know how I would do that, but more importantly, I must balance the science coeffecient, production values, and map size with the game.
If I maintain the normal amount of turns, then I needn't alter the science coeffecient, production values, nor map sizes. However, by adding more turns in order to make the passage of time more realistic, I will have to calculate the new amount of turns against the old amount of turns to determine a percentage increase which I could then apply as a size growth factor in maps, a value growth factor in production, and a science penalty factor for the science coeffecient.
This establishes that I must, first, determine the new amount of turns involved.
code: TIME_SCALE{
START_YEAR -4000
NUM_PERIODS 1
PERIOD {
START_TURN 0
YEARS_PER_TURN 10
}
}
This would result in 700 turns in total. Assuming that the game runs for 600 turns, that is a 1/6 (16.6666666666666666666666666666667%) increase. The increase would have to be applied to map sizes, production values, and a penalty to the science coeffecient.
Does anyone think I have potential?
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TheBirdMan
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A real Master of CTP-PBEM - together with all the others.....
Sep 1999 time: 05:25
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I don't think you should touch the production or the food much.
But lower the gold and make 10-15 centraladvances MUCH more expensive to research (electricity and oilrefining fx.).
Also make the most agressive units more costly to produce.
Edit and added: Reduce the effect of Edisons lab!!!!!
Last edited by TheBirdMan on 28-01-2003 at 18:08
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MasterSreg
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"Enlighten me." - Yuri Initiate
Jan 2003 time: 22:25
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Shall I have to go through each advance and increase its science cost? Time consuming, but it would be effective. Multiply each cost by 2.3 and I would accomplish my objective...
EDIT: I've completed it, and it all works perfectly. I haven't played a full game as of yet, but the years and sciencemay fit. .>:{D-
Last edited by MasterSreg on 29-01-2003 at 22:28
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