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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > Does the AI cheat in bribing bases?
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Skanderbeg is offline Skanderbeg
Warlord
of the Anti-Alien Forces of the Cult of Planet
Nov 2000
time: 05:13
Question  Old Post 09-02-2001 14:25
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Does the AI cheat in bribing bases? Increase the size of your Attachments

Can it be that the AI cheats badly in bribing away the human players bases?

After my experience, bribing away a base, except the early game, is extremly expensive. Even a badly defended base without any infrastructure at the ass of the world can cost 3000 or 4000 energy, not to speak of really developed bases in the core of an enemies empire.
I don't know the exact formula for bribing costs, but as I know, the cost depend on the probe rating, the population, infrastructure and troops, and the distance to the headquarter.

Although it is extremly expensive to bribe away bases, the AI always seems to have enough money. Let a probe team approach a non-probe-defended base, and the base is gone.

Yesterday, I had an extreme case of this. Morgan bribed away a pop-11-base with very good infrastructure only 8 or 10 squares away from my headquarter. This should cost such obscene amounts of energy, that even Morgan couldn't have. I had the suspect the AI cheats in bribing bases for a long time, but this incident seems to be the final proof.

radegast is offline radegast
Settler
UK
Feb 2001
time: 05:13
Post  Old Post 09-02-2001 17:21
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As I understand it, not only does it cheat in this case, it actually bribes bases for no cost at all.

This forces you to accompany assaults with probe teams to defend against this (if you do not have HSA), or risk having yoi high tech high morale troops turned against you.

I wonder if this is deliberate, or just another programming crock-up. My money is on the latter.


[This message has been edited by radegast (edited February 09, 2001).]

stuntman19 is offline stuntman19
Prince
Wa, usa
Aug 2000
time: 05:13
Post  Old Post 09-02-2001 21:33
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I ran a scenario awhile ago to test this and switched sides and became the AI to mind control my previous human base. It seems the AI does probe actions and SE changes at an easier difficulty level than the human.
In other words if your at transcend, AI at talent. It did seem to cost them something, but not what it should be. Also if it is a captured base, they can buy it back for almost nothing.

Mars_Col_44 is offline Mars_Col_44
Chieftain
Denver, CO, USA
Apr 2000
time: 22:13
  Old Post 10-02-2001 00:39
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So...... then this is part of balancing the game? Make it a little easier for the AI to do things?

DilithiumDad is offline DilithiumDad
Prince
Ohio
Aug 1999
time: 00:13
Wink  Old Post 10-02-2001 02:48
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I have no problem with this. It does balance the game a little and slow down lightning conquests of the AI. In SP I usually avoid building the HSA to allow the AI to bribe back bases and steal units.

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Creator of the Ultimate Builder Map, based on the Huge Map of Planet, available at The Chironian Guild:
http://guild.ask-klan.net.pl/eng/index.html

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