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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Why is Medieval Infantry 4.2.1 and Longbowmen 4.1.1?
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King_Henry is offline King_Henry
Chieftain
Auburn Correctional Facility
Nov 2002
time: 00:25
  Old Post 28-01-2003 02:11
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Why is Medieval Infantry 4.2.1 and Longbowmen 4.1.1? Avatar Enlargement: We've got the solution

Is there any reasoning behind the fact that Medieval Infantry are 4.2.1 and Longbows are 4.1.1? Not only does the longbow come later, but it's also the same price. What's with this?

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:25
  Old Post 28-01-2003 02:25
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Help yourself to an AD-FREE life

Longbowmen don't require Iron, which is why they are slightly less effective for the same shield cost.

DuncanK is offline DuncanK
Warlord
Evil Empire
Dec 2002
time: 21:25
  Old Post 28-01-2003 05:05
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Support Apolyton, buy Civilization III: Complete

Long bowmen are 6-1-1

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:25
  Old Post 28-01-2003 05:18
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Get a bigger avatar today!

DuncanK, I'm not sure what mod you are playing, but in the standard game they are 4-1-1.

HolyWarrior is offline HolyWarrior
Prince
IL
Apr 1999
time: 23:25
  Old Post 28-01-2003 10:50
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even worse is Support Apolyton, buy Alpha Centauri

Guerillas at 6.6.1, and with iron--infantry at 6.10.1 available the same time, both costing 90 shields.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:25
  Old Post 28-01-2003 12:07
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Increase the size of your Attachments

Infantry with melee weapons tend to be somewhat more effective in combat than specialised ranged weapons users. The problem is that at the scale the bows do not really deserve bombardment.

And the designers wanted it that way.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:25
  Old Post 28-01-2003 12:13
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Re: even worse is Help yourself to an AD-FREE life

quote:
Originally posted by HolyWarrior
Guerillas at 6.6.1, and with iron--infantry at 6.10.1 available the same time, both costing 90 shields.


Guerillas require no resource. Infantry require rubber.

You would rather have no 6 attack foot sloggers if you are without rubber? Oh, and they cost 10 more than Riflemen. Your point?

MoonWolf is offline MoonWolf
Warlord

Oct 2002
time: 06:25
  Old Post 28-01-2003 13:28
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Re: Why is Medieval Infantry 4.2.1 and Longbowmen 4.1.1? Support Apolyton, buy Alpha Centauri

quote:
Originally posted by King_Henry
Is there any reasoning behind the fact that Medieval Infantry are 4.2.1 and Longbows are 4.1.1? Not only does the longbow come later, but it's also the same price. What's with this?


It's probably a sort of balance. In close combat, archers are very vulnerable. But at a distance they really rock. The combat system is too simplified to exploit things like this. Let's say as group of medieval infantry attacks longbowmen stationed on a hill within a castle/fortress. The attacking infantry will suffer heavily if they are not supported by some kind of artillery or rams. A longbow can have a range up to 1,5 km, meaning they can start picking their targets from a long distance especially if the attacking group moves close together.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:25
  Old Post 28-01-2003 13:53 Visit Dis's homepage!
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Help yourself to an AD-FREE life

I don't really care for these new units. I think they could have put a little more thought in their costs and such.

epics is offline epics
Warlord
PL
Dec 2001
time: 06:25
  Old Post 28-01-2003 14:57
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Re: Re: Why is Medieval Infantry 4.2.1 and Longbowmen 4.1.1? Avatar Enlargement: We've got the solution

quote:
Originally posted by MoonWolf


It's probably a sort of balance. In close combat, archers are very vulnerable. But at a distance they really rock. The combat system is too simplified to exploit things like this. Let's say as group of medieval infantry attacks longbowmen stationed on a hill within a castle/fortress. The attacking infantry will suffer heavily if they are not supported by some kind of artillery or rams. A longbow can have a range up to 1,5 km, meaning they can start picking their targets from a long distance especially if the attacking group moves close together.


Suffer heavily?!?!?!
Try plaing Shogun!!! With 60 Archers firing 60 arrows at the same time at enemy you kill... 1 or 2 soldiers!!!!!!!

MoonWolf is offline MoonWolf
Warlord

Oct 2002
time: 06:25
  Old Post 28-01-2003 16:00
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Re: Re: Re: Why is Medieval Infantry 4.2.1 and Longbowmen 4.1.1? Got spare money?

quote:
Originally posted by epics


Suffer heavily?!?!?!
Try plaing Shogun!!! With 60 Archers firing 60 arrows at the same time at enemy you kill... 1 or 2 soldiers!!!!!!!


But if those archers were on the top of a wall 5 meters above the infantery? The soldiers could maybe knock out a few by using throwing stones, but would be an easy target otherwise.

I have some real life experience with this through roleplay games. Not the paper-and-dice version, but playing for real in the forrest (we are using soft weapons, so noone gets really hurt). If you stand with a bow and some arrows (slow, low-range with a "bulb" in the end to prevent damage) on a small hill looking down at the enemy, it's very easy to make some hits, especially if he/she is fighting.

Also, firing at people who are clustered close together, will as close as always hit someone

Mad Bomber is offline Mad Bomber
King
Columbus, Ohio
Nov 2002
time: 00:25
  Old Post 29-01-2003 21:24
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I can only say that playing with the acher bombard mod, I have come to like it, and have modded it to include all ranged weapons. It adds a bit of realism IMO, especially when attacking cities. I have also modded the longbow to 4.2.1 (as they upgrade to the same unit as MEI's)

I do have one question though, should I give the Sammurai a bombard value also, as they were accomplished bowmen, as well as swordsmen.

Notyoueither:

The biggest loss would be in the defense without infantry as you can always build Cav's with a 6 attack. The biggest strength of the Guerilla is that it requires no support, a definate plus to those cash strapped societies.

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