Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Galactic Civilizations > GalCiv-General > Brad Wardell Interview, Part 1
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
08.Sep: LIFE AFTER THE SEQUEL
26.Aug: GRAPHICS `HIDEOUS`, BUT OTHERWISE `GREAT`
26.Aug: PUBLISHER PARTNERS TO STREAM ON DEMAND
CivGroups
GalCiv Apolyton Empire (25): Not a Member - Join
Apolyton Storywriters' Guild (56): Not a Member - Join

bottom of page
   - GALACTIC CIVILIZATIONS $19.99 - CIVILIZATION 3 $7.99 - ALPHA CENTAURI + ALIEN CROSSFIRE (laptop collection) from $19.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
DanQ is offline DanQ
Emperor of Apolyton, Ruler of the Here and Now
Ontario, Canada
Aug 1998
time: 00:25
  Old Post 28-01-2003 02:52 Visit DanQ<br><img src=/forums/images/admin-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Brad Wardell Interview, Part 1 Remove this text

Brad Wardell is the Project Lead on Galactic Civilizations, set for release February 25th of this year. He is also the Founder and President of Stardock Systems, the company that has employed a dozen full-time staff for the past one-and-a-half years developing the follow-up to its original game release of the same name in 1994. This single-player, turn-based strategy game set in outer space is being published by Montreal-based Strategy First.

In the first of a three-part interview with Apolyton CS, Wardell talks about the exclusion of multiplayer components, artificial intelligence "cheating" and comparing the current GalCiv with its predecessor. A part of this one-on-one dialogue will be published every Monday up until and including February 10th. GalCiv becomes commercially available on February 25th.

Comments are welcome in this thread.

--------------
Dan; Apolyton CS

Last edited by DanQ on 28-01-2003 at 10:18

FrustratedPoet is offline FrustratedPoet
Emperor
All Glory To The Hypnotoad!
Mar 2002
time: 05:25
  Old Post 28-01-2003 02:58 Visit FrustratedPoet's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Very interesting.

I hadn't been following GalCiv at all, but it interests me and I'll definitely keep an eye out for the next part of the interview.

This will please many people:
quote:
I think the key to a good game AI is for those players to play by the same rules you do. They don't get free money (except at the most extreme levels), they don't just get ships given to them. When I play a strategy game and I take out some crucial building, I want to be assured that I've really hurt that player. Often times I'll play a strategy game and take out a crucial unit or building and not be sure if it really mattered, that the AI won't just conjure up another. In GalCiv, they have to build everything the same way you do.

moomin is offline moomin
King
Moo Like In Moomin
Jul 2000
time: 05:25
  Old Post 28-01-2003 03:17
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Sure will. I'm really looking forward to this game a lot more than to Moo3 at this point - because I know it was designed for delivering a superior SP experience.

Oh, and Dan! I'm pleased!

Asmodean is offline Asmodean
King
Aarhus, Denmark
Aug 1999
time: 06:25
  Old Post 28-01-2003 03:19 Visit Asmodean's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Yeah...the multithreading is definately one of GalCiv's strenghts. This AI can give you a run for your money.

Asmodean

haz is offline haz
Settler

Sep 2002
time: 05:25
  Old Post 28-01-2003 08:25
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
no multiplayer Browse Apolyton AD-FREE

I just wanted to log in my absolute support for Mr. Wardell's emphasis on a superlative single-player experience, and specifically, a concentration on improving game AI. I think Play the World has demonstrated how difficult it is to create a satisfying and workable multiplayer experience in complex TBS games like Civ and GalCiv.

I always go through the same process with new TBS games -- I love them at first, find them relatively challenging, and indulge in the strategic options. However, without exception, after a couple months of gameplay, the AI seems pathetic and predictable. I then consider turning to online opponents (if the game supports multiplay), and after a brief horrendous experience with some a-hole who cheats, or (more often) someone who just throws you the cheeseball strategy they picked up from Apolyton (:0), I give up.

The greatest, and most difficult task, facing the next generation of game developers will be figuring out how to utilize the increasing processor speeds of PC's to create more "human-like" AI. I can appreciate the difficulty of this, since how humans think, weigh variables, and decide upon strategies in their everyday behavior (much less, PC game behavior) is something that psychologists and neuroscientists probably won't completely understand for another couple 100 years. In terms of games, the more variables you input, the more fun the game is -- but the more difficult it becomes for the AI to juggle them effectively and coordinate an overall strategy. GalCiv seems to be one of the first games to confront this dilemma head-on, and I have nothing but respect and admiration for the designers and programmers. I look forward to seeing how it turns out.

darcy is offline darcy
Warlord

Jan 2003
time: 05:25
  Old Post 28-01-2003 23:22
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Got spare money?

Good interview.

I don't get Brad Wardell's point about "cheese tactics" though. He makes it sound as if such unbalanced maneuvers are alright to have in single player.

Sure, multiplayer exposes them faster, but if the AIs are really so smart, shouldn't they exploit "cheese tactics" too if they can? Players sure will, even single players.

Last edited by darcy on 28-01-2003 at 23:40

Draginol is offline Draginol
"Galactic Civilizations II: Dread Lords" Project Lead

Dec 2002
time: 05:25
  Old Post 29-01-2003 03:02
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

There's a big difference. In on-line games, cheese tactics get the network effect. In single player play, most people won't experience cheese tactics. At worst, they'll find some fan site that will list cheese tactics but the player themselves won't see them.

TA, for instance, had com-napping. Warcraft III has hero rushing. Sure, the people who like cheese tactics think this is fine but the rest of us just want to play the game in the way it was designed.

Asmodean is offline Asmodean
King
Aarhus, Denmark
Aug 1999
time: 06:25
  Old Post 29-01-2003 04:05 Visit Asmodean's homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Suffering from ads?

One of the best cheese tactics I can remember was the "Railroad across ocean" exploit in Civ1.

That particular game didn't have MP, of course, but it was still a crazy tactic.

Asmodean

Harry Seldon is offline Harry Seldon
King
Birmingham, AL
Oct 2002
time: 05:25
  Old Post 31-01-2003 02:50
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Full PM-box? Change here!

I always enjoyed the 'auto-reload' in MOO, where you'd get chased away after tying or losing a battle and immediately send them back into orbit around the planet so they'll battle the next round with full weapons.

This game looks awesome. I can't wait to try the AI, and if the metaverse works as promised, this should have an amazing replay value.

moomin is offline moomin
King
Moo Like In Moomin
Jul 2000
time: 05:25
  Old Post 03-02-2003 03:01
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, buy Civilization 2

As an old OS/2 GalCiv veteran, I'm a bit saddened to read about how the new version deviates from that immortal classic, but I have faith in Stardock's vision.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:25.
Apolyton Time is 00:25.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0401 seconds (85.85% PHP - 14.15% MySQL) with 49 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net