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Waylander
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England
Aug 2000 time: 05:13
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I had not played Civilisation since the glorious days of the Amiga and thought I would return to it by purchasing Call to Power 2. I was incredibly disappointed as it came nowhere near to the addictive pleasure I remembered from the original. Is SMAC worth a try or it does it suffer from the same A.I weaknesses as Call to Power 2? I naively assumed that a game with such development history and customer support would be bug free, have a sophisticated "realistic" and appropriately responsive A.I. How wrong I was!!!
I would be interested to hear the views of anyone who has played both.I know SMAC is available very cheaply now but I am reluctant to spend my limited gaming time on something that offers no real startegic challenge.
Cheers, Waylander.
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Blake
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Brainfallocatione
Oct 2000 time: 17:13
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I'm a dedicated SMAX player who got CTP2 because it was on sale (if I had seen the box I would have figured it was crap from the timeline, aeroplanes from 500AD to 1500AD?!!, but I got it mailorder).
I assure you the SMAC/X diplomacy will not dissapoint you, the AI leaders have "real" personalities, unlike the ACCEPTED, REJECTED "personalities" of CTP2 leaders, they can make semi good judgements (like surrendering once them are doomed to lose, not trading special project (aka, wonder) techs) the SMAC diplomacy is fun, unlike CTP2.
SMAC also has a detailed, dynamic plot which unfolds as you play, I find this makes it a much more interesting game and doesn't impact replayability in the least.
Yes, the AI can be a pushover at times, they do stupid things but they don't do really boneheaded things (like smashing dozens of units into a mountain fortress, altough CTP2 doesn't do that either) play on hardest difficulty and it really can be quite difficult to win, and once or twice the AI has really suprised me with it's tatical skills, like amassing an army outside of one of my cities before charging it in all at once, rather than dribbling the units in one at a time. And co-ordinated attacks between two or more factions on one of my bases, I admit I have seen such things only rarely, but atleast it shows the programmers TRIED, which is more than the CTP2 AI programmers did.
My only complaint is that SMAC has more bugs than CTP2, in fact I havn't encountered a bug yet in CTP2 (altough I've encountered dubious features, especially for a game claiming some form of historical accuracy). SMAC has bugs a plenty, but none game breaking and you hardly notice them unless you look for them.
The above was just a long way of saying:
CTP2 BAD
SMAX GOOD, buy it!

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waynehead
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Durham, NC
Nov 1999 time: 05:13
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I've played 'em all, too, and nothing beats SMAC/X. Trust me on this - the different personalities/agendas/social structure makes the game infinitely replayable and addicting.
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My sorry excuse for a website
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Waylander
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England
Aug 2000 time: 05:13
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Thanks for your replies. You've convinced me!!!
I'll buy it, play it and if you're interested I'll let you know what I think.
Just changing topic slightly, which turn based, single player game in your view has offered the best strategic / tactical challenge in recent years?
Cheers, Waylander.
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Wiglaf
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Cambridge
Dec 2000 time: 23:13
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quote:

Just changing topic slightly, which turn based, single player game in your view has offered the best strategic / tactical challenge in recent years?
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Civ2. Let me go in to detail:
SMAC is about 50 times more complex than civ1 and civ2 combined could dream of. It has morale, it has awesome diplomacy, it has 3D terrain, personalities for every faction, planetary council, etc, etc, etc.
The ONLY problem in this whole game, as was mentioned, is the AI. It has great difficulty managing all of this stuff. If you play as a strong faction and learn its strengths by playing for days, you will win a bit more than normal, regardless of difficulty. But if you are in for a challange, take away some rainfall, make the planet rocky, and turn research to blind.
I bought this game about a year ago, and I've enjoyed it to this day. I think civ2 was harder because it was simpler on the computer. SMAC, however, innovates beyond all believe, and it deserves credit.
Buy it, you'll play it as long as civ2. It's a LITTLE bit easier, but as long as you don't go out of your way to modify the rules and all, you'll have a great time, and a harder time. I can't get elected Planetary Governor in civ2, I can't bribe for bases in civ2, and I can't see 3D terrain in civ2.
Bottom line: $15 isn't a lot for a game you'll play for years on end. And hardly anything is wrong with it!
ps, look into getting the expansion pack or the patch 
Have fun, and don't play too long!
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The fault lies not in our SMAC, but in our stars.
~ Vanguard, February 2, 2000.
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Purple
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Austin, TX, US
Apr 1999 time: 23:13
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I've been playing CTP2 since it was given me as a Christmas gift, but just ditched it and returned to SMAC/X. As Mars said, it's just too tedious. There were impressive innovations in CTP1 and a few refinements in CTP2, but it still plays like it were designed by committee. It really suffers in this respect, especially compared to the thoughtful, mostly quite well integrated design of SMAC/X.
But the worst offense is that CTP doesn't draw me in the way SMAC/X does. There's just no emotional buy-in. After two years of playing the latter, there are still surprises and challenges, especially with the possibility of playing against a new mix of opponents.
I'm really looking forward to being dazzled by Civ III (hope the expectations can be met), but in the meantime I'm happy with SMAC/X.
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above post edited to fix a problem with the code...
[This message has been edited by MarkG (edited February 06, 2001).]
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Myronides
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Serres, Greece
Jan 2000 time: 07:13
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I 've played them all too, SMAC is the best, CTP series the worst. Can't wait for CIV3 though... I 'm sure it will be even more interesting from what we plyed so far.
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Blake
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Brainfallocatione
Oct 2000 time: 17:13
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quote:

Originally posted by Adalbertus on 02-10-2001 05:59 PM
Blake:
CTP2 has the sort of annoying, evening destroying bugs which stop a game after playing half through by means of a reproducible crash. This ruins a day and is the reason why I don't want to play it anymore. Of what sort are the bugs in SMAC?
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SMAC has some weird bugs, the most hated must be the terranx.exe crash which causes the game to crash. It only afflicts some people and can be worked around sometimes. I believe there's an option which generally eliminates it. But SMAC has a great auto-save system anyway, so if it barfs just reload from a couple of turns back. The one time I used the autosave in CTP2 it forgot I had just researched a tech. sheesh. But anyway, game crashes sometimes, can be worked around.
Other bugs are minor and obscure, mainly stuff not working exactly as the help says it should (but you'd have to be an accountant to notice), theres a few ways to get "free" resources. But the game is generally balanced and doesn't have such retarted concepts as CTP2 (FARMERS which can feed a city of 200000 in the north pole?!!, a democracy where everyone is fed minimum rations and works for 14 hours a day for half a cent?!!, and there CONTENT to be treated that way?!!, in a police state sure but not a goddamn democracy!!!). The Smac bugs are weird but as a whole SMAC works a lot better than CTP2.
In the end I can find plenty of things to complain about in CTP2, yet I can't for SMAC, minor irritations sure but nothing worth ranting about.
A geez, I'm getting bored just thinking about CTP2, gotta play SMAX 
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I'm not going to buy CtP2 myself, anyway
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