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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Civ2-Democracy Game > Minister of Trade Election Poll and Campaigning Area
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Who Shall Be Minister of Trade?
This poll is closed.
SCG 12 85.71%
BNA 2 14.29%
Total: 14 voters 100%
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cavebear is offline cavebear
Emperor
of the Pleistocene
Oct 1999
time: 00:25
  Old Post 28-01-2003 17:35
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Minister of Trade Election Poll and Campaigning Area Help yourself to an AD-FREE life

Who has the better letters?

ixnay is offline ixnay
ACS Staff: 'RoN' Content Editor
I <3 etna, omg disgaea fag
Jan 1970
time: 22:25
  Old Post 29-01-2003 01:00 Visit ixnay<br><img src=/forums/images/staff-icon.gif>'s homepage!
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SCG, and I certainly hope he's a good Trade minister. Should I defeat the Banana for president, I'm going to need a good one.

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:25
  Old Post 29-01-2003 02:42
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My hoped-for science strategy involves a large number of Freight, among other things. Where does the esteemed candidate SCG stand on this issue?

SCG is offline SCG
King
of less than all that I see
Jun 2000
time: 00:25
  Old Post 29-01-2003 04:20
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*takes a look and sees Mr. BNA has gained 2 votes so far and desides field some questions*

yes, Mr. STYOM?
quote:
Originally posted by Six Thousand Year Old Man
My hoped-for science strategy involves a large number of Freight, among other things. Where does the esteemed candidate SCG stand on this issue?


ah, a very good question, sir, let me elaborate.

A wise man once said, When you don't know what else to build, build a freight. And when you have enough, build some more. There is great truth in this statement. Not only can freights provide a wonderous boost to our treasury, the cultural exchange of ideas resulting from that trade can provide inspiration and insight for our scientists as well. Without freights, our great civilization would be no where near where it is today! We must continue to look for ways to incorportate freights into our strategy as we reach for the stars!

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:25
  Old Post 29-01-2003 04:38
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Again, without a savegame, it's hard to comment on how the game has gone thus far.

My concern is not that we build freights when we don't know what else to build. Frankly, by this stage of the game we probably shouldn't be building much of any infrastructure - only freights and military. What infrastructure we absolutely do need should be rush built, with money from our ongoing trade.

SCG is offline SCG
King
of less than all that I see
Jun 2000
time: 00:25
  Old Post 29-01-2003 04:53
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I haven't had much chance to study the dissertation that Samson has published on trade, but i do hope to try and incorporate his ideas into suggestions for specific caravan/freight builds.

Without access to the classified documents (the saved game), I also can't comment on the overall state of our infrastructure or ability to trade right now. It has been said by the outgoing city planner that we are rather lean on infrastructure, so it could take a few turns to get it started. It has also been said by our outgoing president that we do have a transport strategy in place, so it maybe not that far off.

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:25
  Old Post 29-01-2003 05:26
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Well, I'm convinced. Plus, the other candidate is doing nothing except slowly turning black...

*STYOM goes off and votes*

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:25
  Old Post 30-01-2003 19:40
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Yes, while impressive, I'm not convined that "rotting" is the kind of administrative skill we seek.

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