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minuzi
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Based on current world events, perhaps the concept of disarmament can be incorporated into Civilization. For example, suppose one nation has just finished beating up on another and is in the process of negotiating a "favorable" (Muhahhahahaaaaaa!!!!) peace plan. The victorious nation can impose disarmament (with respect to nuclear weapons). This would mean, of course, no tactical nukes or ICBMs for 20 turns. To enforce this, an inspector, who would basically be a military spy, would be installed without cost in the losing nation's capital. This spy would only be able to access military information, unless a general spy already exists in the defeated nation's capital. If the defeated nation begins producing tactical nukes or ICBMs, the inspector would immediately alert the victorious nation, and the latter would have the right to declare war once again without suffering any harm to its reputation. Any thoughts?
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minuzi
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The peace proposal can be renegotiated every twenty turns, so once a rival has been significantly weakened but not completely eliminated, I think it would be fun to harass them and pay them back for all of those ridiculous demands for technologies and resources in the past. In your example of post World War I Germany, the coalition (members of the League of Nations) was not strong enough because some members (U.S.) were not willing to use military force to enforce disarmament. It wasn't that Germany were secretly building up their arsenal. Germany openly demanded the right to self-defense and that other nations disarm as well and even withdrew from the League of Nations because France were completely against all German armament. We shall see, in the next few weeks in the real world, if violations of disarmament agreements are punished. Regarding Iraq and North Korea, we don't know whether or not U.S. intelligence was following these developments early on. Deciding to release this information to the public in order to achieve political objectives is another story, however. I think that adding disarmament might work in the game. It would certainly add to the fun and depth of diplomacy in Civilization.
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minuzi
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Hi, Anun. Can you tell me how disarmament was implemented in SMAC? I haven't played SMAC. Disarmament sounds like a very fun concept to include in Civilization, but, as in real life, it is difficult to enforce because 1) a nation has the right to defend itself and 2) most countries would avoid war and resort to trade embargos instead to force compliance. It seems to me that at some point armament restrictions would have to be lifted. Did this concept work in SMAC?
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:25
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quote: Originally posted by minuzi
Based on current world events, perhaps the concept of disarmament can be incorporated into Civilization. For example, suppose one nation has just finished beating up on another and is in the process of negotiating a "favorable" (Muhahhahahaaaaaa!!!!) peace plan. The victorious nation can impose disarmament (with respect to nuclear weapons). This would mean, of course, no tactical nukes or ICBMs for 20 turns. To enforce this, an inspector, who would basically be a military spy, would be installed without cost in the losing nation's capital. This spy would only be able to access military information, unless a general spy already exists in the defeated nation's capital. If the defeated nation begins producing tactical nukes or ICBMs, the inspector would immediately alert the victorious nation, and the latter would have the right to declare war once again without suffering any harm to its reputation. Any thoughts? |
hi ,
, why not go a bit further on this , ....
example , two civ's each have 200 modern armor , lets say that at one point each civ agrees not to build anymore , but with the option to reduce the numbers allready build , ......
have a nice day
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minuzi
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Good idea, panag. This could be just like the S.A.L.T. treaties regarding strategic offensive arms and nuclear warheads between the U.S. and U.S.S.R. some years ago. In addition, wouldn't the game be so much more interesting if the United Nations actually had a meaningful role other than as a way to claim a diplomatic victory? There should be some sort of benefit for building the U.N. and being elected Secretary General besides victory. What if each civilization in the game contributed units to be included in a U.N. force? An expanded role for the U.N. would work well with general disarmament of certain weapons among all civilizations. The Secretary General should have the ability to call for elections regarding the prohibition of certain offensive weapons such as ICBMs, tactical nukes, nuclear submarines, bombers, etc. If the vote passed, then all current stockpiles of the respective unit would be destroyed and any breach of the strategic arms limitation agreement would be enforced by the U.N. force. Any comments/suggestions?
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minuzi
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Good idea, panag. This could be just like the S.A.L.T. treaties regarding strategic offensive arms and nuclear warheads between the U.S. and U.S.S.R. some years ago. In addition, wouldn't the game be so much more interesting if the United Nations actually had a meaningful role other than as a way to claim a diplomatic victory? There should be some sort of benefit for building the U.N. and being elected Secretary General besides victory. What if each civilization in the game contributed units to be included in a U.N. force? An expanded role for the U.N. would work well with general disarmament of certain weapons among all civilizations. The Secretary General should have the ability to call for elections regarding the prohibition of certain offensive weapons such as ICBMs, tactical nukes, nuclear submarines, bombers, etc. If the vote passed, then all current stockpiles of the respective unit would be destroyed and any breach of the strategic arms limitation agreement would be enforced by the U.N. force. Any comments/suggestions?
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minuzi
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Sorry about the double post. I only wanted to refresh.
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:25
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quote: Originally posted by minuzi
Good idea, panag. This could be just like the S.A.L.T. treaties regarding strategic offensive arms and nuclear warheads between the U.S. and U.S.S.R. some years ago. In addition, wouldn't the game be so much more interesting if the United Nations actually had a meaningful role other than as a way to claim a diplomatic victory? There should be some sort of benefit for building the U.N. and being elected Secretary General besides victory. What if each civilization in the game contributed units to be included in a U.N. force? An expanded role for the U.N. would work well with general disarmament of certain weapons among all civilizations. The Secretary General should have the ability to call for elections regarding the prohibition of certain offensive weapons such as ICBMs, tactical nukes, nuclear submarines, bombers, etc. If the vote passed, then all current stockpiles of the respective unit would be destroyed and any breach of the strategic arms limitation agreement would be enforced by the U.N. force. Any comments/suggestions? |
hi ,
well the "peace deal" could have those salt treaties in them , ....
the un , ....... sigh
okay , what is needed is poorly equiped overpayed UN troops , .....
he who builds the un should have those , maybe only for a number of turns , like 40 or so , then the other of the counsil , the counsil are a mix of the most wealthy and biggest civ's with a max of lets say 4-6 in total should get the troops ( this is an option , maybe its easier to have only troops build there where the UN is , ....) then these troops could move around , no nation should be able to kick them out , otherwise the countries in the counsil would declare war on that civ , ....
other civ's should also pay the un something ones in a while
and while we have the un we should also get the nato or the eu in it , ......
have a nice day
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Proteus_MST
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quote: Originally posted by minuzi
Based on current world events, perhaps the concept of disarmament can be incorporated into Civilization. For example, suppose one nation has just finished beating up on another and is in the process of negotiating a "favorable" (Muhahhahahaaaaaa!!!!) peace plan. The victorious nation can impose disarmament (with respect to nuclear weapons). This would mean, of course, no tactical nukes or ICBMs for 20 turns. To enforce this, an inspector, who would basically be a military spy, would be installed without cost in the losing nation's capital. This spy would only be able to access military information, unless a general spy already exists in the defeated nation's capital. If the defeated nation begins producing tactical nukes or ICBMs, the inspector would immediately alert the victorious nation, and the latter would have the right to declare war once again without suffering any harm to its reputation. Any thoughts? |
IMHO you should also be able to extend this to conventional weapons.
After WW 1 Germany was forbidden to build certain types of weapons, for example Artillery of larger calibers, or tanks.
Maybe you could implement this by allowing the defeated nation during these 20 turns to only build defensive units (like Riflemen, Spearmen and the like) but no offensive units (Tanks, Cavalry, Artillery etc.)
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