 |
|
Craig P.
|
|
The original version of the game is MoO 1, not MoO2. Refitting ships was definitely not in MoO 1. I don't remember if boarding ships was in MoO 1 or not.
Reading the BT AARs, the combat looks to be pretty tactical to me.
|
|
|  |
 |
|
jscott991
|
|
MOO3 should be compared to MOO2, not really to MOO1. If a feature is in MOO2 and it isn't in MOO3, that's a step backwards, even if that feature wasn't in MOO1.
I would argue that MOO3's original version is MOO2, while MOO2's original version is MOO1.
It makes no difference anyway, all three versions seemed to start from scratch, its just that MOO3 has some clear regression from MOO2 in some visible features. That's a bad sign, but the game could make up for it in other ways.
|
|
|  |
 |
|  |
 |
|  |
 |
|
Draginol
|
|
The extra 4 or so weeks of development on GalCiv lets us do some extra polish, add a little more depth to it, add some extra events, a couple extra AI personalities and a few new features.
One new feature we're adding in is enhancing the invasion mechanism. Originally the invasion stuff was pretty straight forward. But now, as you gain new technologies, you'll be able to use different tactics and techs (mass drivers, biological attacks, etc.) to help take over a star system.
Plus various cosmetic improvements can be done. This is all stuff we had planned for 1.01 and 1.02 so the shipping game will effectively be 1.02 rather than 1.0.
|
|
|  |
All times are GMT. The time now is 05:25. Apolyton Time is 00:25. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|