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JonahFalcon
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New York, NY USA
Nov 2000 time: 05:25
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They pushed it back a month to avoid competition with Master of Orion III 
FOR IMMEDIATE RELEASE
The race for the galaxy is coming…soon.
Montreal, Quebec. January 28, 2003 – Publisher Strategy First and Developer
Stardock announced today that the release date for their upcoming 4X
space-based strategy game, Galactic Civilizations, has been updated to March
25, 2003.
The decision to hold back the release of Galactic Civilizations came after
the recent delay of Quicksilver/Infogrames’s Master of Orion 3.
“Gamers have been waiting a long time for the next generation of space based
strategy games to arrive. By ensuring that these two games come out at
different times, players will have the opportunity to get to know each of
them,” said Brad Wardell, Project Lead on Galactic Civilizations at
Stardock.
“As a result of our close relationship with Infogrames we’ve been given this
unique opportunity that will benefit both of these games and their fans,”
says Steve Milburn, Director of Marketing for Strategy First. “They are so
different in so many ways that we feel the best thing for fans of this genre
is to give them time to enjoy each game on its own.”
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MDA
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Maryland, USA
Mar 2000 time: 00:25
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Only know a little about GalCiv, but enough to know these titles could be competing for the same dollars. The chummy, "everybody wins" tone just made me laugh.
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JonahFalcon
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New York, NY USA
Nov 2000 time: 05:25
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Galactic Civilizations is more like Stars! than MOO3, though they both have a 4X element to them.
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darcy
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Humans would call such a move honourable, but Mrrshans would read it as an admission of weakness and attack immediately.
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jscott991
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I am disappointed to hear about this delay. I think that having Galactic Civilizations and MOO3 go head to head for a limited dollar base would have served IG and QS right.
Oh well, I don't plan to buy GalCiv anyway.
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JonahFalcon
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New York, NY USA
Nov 2000 time: 05:25
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quote: Originally posted by vmxa1
I think that is a reasonable thing to do. The fact is that some will not be buying both if they came out the same time. That would not be good for anyone. I hope both do well, after all I want to see more of these types of games, not less.
Now where is Stars SuperNova???
BTW SEIV gold patch added the ability to return to the point you left in the log, hot dog. |
Where is SSN? Looking for a publisher.
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Araanor
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New features? Two months before release?
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jscott991
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The design of MOO3 raises a lot of questions that I don't think they will ever answer. Who designs a game without letting you pick your own color or rename ships and planets? Who designs a sequel that removes options that were present in the original version of the game? Who knows?
I don't get the impression MOO3 is going to be a game like Neverwinter Nights or Europea Universalis 1 & 2, whose patches not only brought the game up to code but also expanded the features available and made substantial adjustments to game balance and AI. I get the impression that what is released is what we will get. That's the Infogrames way!
Let's hope its enough.
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Craig P.
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quote: Originally posted by jscott991
The design of MOO3 raises a lot of questions that I don't think they will ever answer. Who designs a game without letting you pick your own color or rename ships and planets? Who designs a sequel that removes options that were present in the original version of the game? Who knows? |
j/c, which options that were present in the original version of the game? (aside from picking your color and renaming planets) (in defense of the original version, it didn't have to worry about the multiplayer issues inherent with either of these, either)
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jscott991
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There are a lot of MOO2 options that aren't making it into MOO3. These are being hotly debated all over these forums so I won't pretend to know them better than anyone else. But refitting ships is out. Boarding ships is out. Customizing ship appearance is out. Tactical control in space battles is out. There are a host of others, but these are the ones that come to mind most easily.
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