Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game > C3PtWDG Glory of War > Poll:Do we build roads offensively?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Do we build offensive roads past our cultural borders? (Time out:0 days after 29-01-2003, 03:06)
Yes with 1 worker sometime before we go to war.
With 2 workers sometime before we go to war
With 3 or more workers sometime before we go to war
With 1 when war is declared.
With 2 when war is declared
With 3 or more when war is declared.
No roadsoutside our cultural border,
View Results [Edit Poll (moderators only)]
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
realpolitic is offline realpolitic
Prince
Rogue States of America
Mar 2002
time: 21:25
  Old Post 29-01-2003 03:00 Visit realpolitic's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Poll:Do we build roads offensively? Increase the size of your Attachments

This seems to be an interesting tactic. If your're playing against dumb AI it certainly is worth it, especally if you produce many shields/turn. I employ it in the early (SP) game. Since we're Industrious, it will work even better.

I admit I'm no expert on this, so please we need other opinions.

Another question is when. If we wait until the war, we keep our secrecy, and lose some effectiveness. I have not been close enough to the diplomacy in this game, but HE says he thinks it will take about 3 days to leak. GF says he wecomes the leak.
There are 4 civs on this continent, and I've read about 3 of them participating in this war. How seeing these roads being built effect our neutral neighbor? I don't have a clue, so I hope you do.

The choice in the poll, "sometime before the war" is inexact, we'll have to hash it out on text. Also,roads outside our cultural boundries can be used against us.



Donegeal is offline Donegeal
King
Apolyton's Resident Law Enforcement Officer. Founder of the Glory of War, Champions of Apolyton!
Jul 2002
time: 05:25
  Old Post 29-01-2003 10:21
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Put an end to popups!

Where building offensive roads is a good idea against the AI, against humans I don't think it would be cost effective.

If we were to come across a worker (or two workers) guarded by a spear, do you think we would hesitate to attack it? Additionally, I think that in a MP game with humans, we will see more and larger stacks of units.

In short, I think that even a single worker would need a minimum of 2 or 3 spear to guard it. This simple is not feasable at this point..

realpolitic is offline realpolitic
Prince
Rogue States of America
Mar 2002
time: 21:25
  Old Post 05-02-2003 01:38 Visit realpolitic's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Inflate your Upload Space

Good point donegal, I retract my proposal.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:25.
Apolyton Time is 00:25.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0275 seconds (83.14% PHP - 16.86% MySQL) with 33 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net