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alms66
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Louisiana
Oct 1999 time: 23:25
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I voted for something else, which will never happen as long as Firaxis is conservative with the changes between titles, but here it goes...
I want to stop wasting all those tiles between cities, because let's face it, they really are being wasted. Sure, a city's population does some resource "mining" on the tiles, but only if the city is big enough to work that particular tile. Otherwise, what function do these tiles serve?
Some argue that you must pretend cities in the current games are really provinces due to scale issues. I say let's stop pretending and make it so. Let's switch to a province-based model, with the center tile as the capitol. Let's put population on every tile in the province, and stop wasting them. There are surprisingly few changes that need to be made to the game to make this happen, and it provides a much more satisfying gameplay.
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:25
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quote: AI is for those who have no hope for high-speed internet connection. However good it is it will be overcome. Multiplayer is the most important aspect in the next generation of civ. |
No. It's also for those who want to play a game over several days without the constraints of having to play when X is online and Y is not ill. MP is totally unimportant for some players.
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Panzeh
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I think TBS games of this day and age need to ditch 'spaces' altogether and go to vector-based movement, ala Highway to the Reich .
Spaces were originally used to make board games manageable and easy to play. Well, this is fine and dandy, but we now have mr.computer to handle our movement easily.
I could go on about my ideas on real-time, but then people would moan 'clickfest'.
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