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Jamski
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lol ED&D is officially full PvP LOL
May 2002 time: 05:25
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A better "story shaping mechanism" where the game plays differently depending on how it is played. Something like what Brad is developing for GalCiv, I suppose. And more of everything, less generic units and improvements, more resources, better AI, the possibility of "pact of brotherhood" alla SMAC, a unit design workshop, more terrain types, tiles producing more kinds of things, not just food, shields & trade, small nations (like Switzerland) that affect the macro game and a religion model. And that's just for starters. I also want declining Civs, and superpowers, and some kind of way of reducing corruption through buildings, units and policys.
But most importantly, I want leaders that live for a length of time, and are then replaced, with the possiblity of civil war, with the leader of your civ having a big effect on the way your game plays. There - I don't ask for much, do I 
-Jam
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:25
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hi ,
to bad we can only vote for one thing , .....
we need an option "turnless on or off" , this way everyone is happy , let Soren develop the near perfect self learning AI
radom events , helicopters that blow tanks up , a transport aircraft and a bigger map , together with at least triple maximums of cities and units , ....
and with a bit of luck we might get in with an XP or so , ....
who knows , who knows , .....
but deep inside every ones biggest wish is that the developers and distributors listen more to the people who buy the game , .....
have a nice day
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:25
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Turn based. No tactical combat and no real time.
Good AI, and easy to mod, which also implies either no 3D graphics or coming with all tools needed to edit the images.
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Maquiladora
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CtP3 please, but if it has to be Civ4 then no more workers/settlers and slightly more advanced combat than a board game.
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MrBaggins
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Extensible AI.
Extensible diplomacy.
Complete modification ability.
C-like scripting language
Every game value exposed (using objects for every entity)
Every game ability exposed
Every game event exposed, with the ability to override, and alter the outcome, or values thereof.
Effectively unlimited units, improvements, wonders, techs. flexible flagging for all entities, with the ability to define programmatically what that flag does
I.E. say you create a wonder "Spartan philosophy and give it a flag WONDER_Spartan" and define that flags effect in code... rather than picking from other wonder effects, and giving different values.
The 'ultimate' situation would be to have ALL of the non-UI non-graphics part of the game... basically every game state event coded in the scripting language... so that anything could be altered, even the formulae.
MrBaggins
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Maquiladora
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quote: Originally posted by Centauri18
Colonizing the moon! That would be so cool, I can't believe no one thought of that before. |
The moon? That terrain would look even worse than the smac one does!
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MrBaggins
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Real time games just make so much better MP candidates. When I do want to MP, I generally play an FPS... and sometimes a RTS. You can play without serious commitment, and the 'loss' of a player is not a significant event.
MP is just there to solve an inherent problem in TBS games; the AI. The majority of people who buy TBS' buy them to SP... A great number of those who do MP, would SP more, if the AI was more capable and flexible.
Editing and customization is the whole ballgame, with TBS' for me... YMMV
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