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Xian
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ive noticed this stuff too
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johndmuller
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Capitol Hill, Colony of DC
Feb 2001 time: 00:25
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It would appear that the game maybe *intends* to provide a Perim, NetNode, etc. when appropriate to the conquering faction, but is muffing it somehow.
In addition to the hit or miss acquisition of facs one *deserves* to get when conquering a base, I have noticed that it seems considerably more likely that a conquered base will retain a fac if it were the other factions freebie (i.e. a conquered Hive base seems reasonably likely to retain its Perim, etc.).
Speaking of what happens when you conquer a base, does anyone have any theories to share about what are reasonable expectations about what to expect will remain when conquering a base? It seems that nearly everything goes, but perhaps it is just a probability thing and the more facs the base has the more will likely remain.
Similarly, I would be interested in any theories concerning what determines whether an emptied base will disappear when you move into it. It seems that when the last unit is taken, the population goes down 1 and then it goes down 1 more when you move in, so if there are 3 pops and 1 unit when you start, there will be 1 left for you. Sometimes, however, a size 1 base will not go away and sometimes it will not be reduced when you take the last unit - I have hypothesized that if there is a sufficiently large food stockpile, that is when the pop will not decline, but I haven't looked close enough to be sure.
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:25
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Oh there still would be a physical element - but I was meaning "mindset" in that it would be more of a way of defending rather than a bricks and mortar (or steel, or energy such as the Tachyon Field)
So the defense bonus would be due to better lines-of-command, citizens' readiness to come to the aid of the military, block defense with roving breachstopper units, etc
They could be sabotaged by:
mental sabotage, such as sapping the confidence, fear inducing drugs, hallucinatories, etc;
physical sabotage, such as false defense deployment orders, malfunctioning equipment, removal of block leaders, etc
(Of course, it could also be just a honking great city wall, too, but that'd be so ..... 21st Century, wouldn't it?)
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Hendrik
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I think that free unsabotagable perims from day 1 would be pretty unbalanced. The CDF does this, but IIRC it isn't possible to give factions facilities that can't be sabotaged through the faction editor.
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Dr Jekyll
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The Hive perims are justified by being underground bunkers, so they can't be a mindset... I guess they're destroyed/sabotaged by being cracked open.
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Xian
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The mindworms dig up and expose the Hive bases - which are underground and "equivalent" to having perimeter defenses. (you cant build perimeter defenses as the hive because it makes no sense to protect empty space, and they expand FAR beyond the topographical cities of other civilizations)
if you ask me the design was pretty cool
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EmperorJay
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in one MP game of mine I had a PD suddenly show up, where I certainly hadn't built one (I was playing Lal) and next turn it disappeared again...
any theories about that?
btw: Yang was just being killed by the cyborgs at that time...
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EmperorJay
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I don't know if you can, because it was MP I didn't try...
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:25
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quote: Originally posted by Lazerus
Considering Hive bases are supposed to be underground it seems weird that when conquered it somehow loses its defensive capability therefore apparently its now above ground ? |
I know the gamestory says underground cities but I always think of it more like a series of bunkers . .. How else could a single probe team destroy it
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