 |
|
MoonWolf
|
|
Is it possible somehow to modify the appearance of the bonus resources? I haven't found it in the editor (yet)...
|
|
|  |
 |
|
MoonWolf
|
|
Thanks for your replies. So far, I've added Oasis (+6 food) and Fertile Wheat and Fertile Cattle (both +4 food) to test with. It actually looked like game needed to be started some times before these new resources where actually being used... Let's hope for a patch where this is included.
quote: Originally posted by Willem
If the number is 120, it means 1.2 resources per civ. The number will then be rounded off. Someone over at CivFanatics did some calculations on this and confirmed it. |
But that's when it's 10 players, right? I actually hope I'm wrong 'cause it would make my modding a lot easier...
|
|
|  |
 |
|
MoonWolf
|
|
quote: Originally posted by Willem
Well yes, making changes in the editor won't take effect until you start a new game. |
I know, but it seemed like I had to start a new game several times before it was really implemented... strange...
quote:
Not necessarily, it applies to any number of civs. In my example, if there were 10 civs, there would be 12 of a particular resource i.e 1.2 x10. If there were 20 civs it would be 24 resources, 1.2 x 20.
PS Keep in mind that these numbers only apply to Strategic or Luxury resources. Bonus resources just happen, there's no way to control the number of them. |
Thanks!
PS I have to add more sorts of bonus resources then...
|
|
|  |
All times are GMT. The time now is 05:25. Apolyton Time is 00:25. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|