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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > Appearance of bonus resources
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MoonWolf is offline MoonWolf
Warlord

Oct 2002
time: 06:25
  Old Post 29-01-2003 16:14
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Appearance of bonus resources Increase the size of your Attachments

Is it possible somehow to modify the appearance of the bonus resources? I haven't found it in the editor (yet)...

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:25
  Old Post 29-01-2003 17:06
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Yes, change the apperance ratio (? I have German version) to a higher or lower number.

100 = one of this per civ in the game
200 = two of this per civ in the game
50 = one for every two civs in the game

etc.

I'm _quite_ sure this is right... if not, then burn me as a heretic please.

-Jam

MoonWolf is offline MoonWolf
Warlord

Oct 2002
time: 06:25
  Old Post 29-01-2003 17:26
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That's only for luxury and strategic resources, but I won't burn you... (off-topic; do you know the song "Burning Heretic" from Apoptygma Berzerk?)

The resources I'm writing about, is only the luxury ones. You can't set the ratio for those like with the others

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:25
  Old Post 29-01-2003 18:02
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Oh, I see, the things like fish etc.

I've never thought about adding more cows, but it _must_ be possible. I'm not quite sure how.

*hides under asbestos blanket*

-Jam

Amesjustin is offline Amesjustin
Warlord
of nothing
Feb 2002
time: 21:25
  Old Post 30-01-2003 00:05 Visit Amesjustin's homepage!
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If there is a way to control the way Civ3 places Bonus resources dynamically, I haven't found it.

What I had to do for my mod (with 84 resources) was tweak the Strategic and Luxury icons so they appeared in the percentage I wanted, then generated a random map of 200x200.

I then had to go and add or remove the bonus resources so it was closer to how I had envisioned. Once I got the Strategic and Luxury numbers set, the bonus ones weren't too far off, I just wanted some Bonuses (Shipwreck) to be rarer than others (Pigs).

If someone knows how to control how it is dynamically generated I would love to know as well!

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:25
  Old Post 30-01-2003 07:17
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quote:
Originally posted by War of Art
Yes, change the apperance ratio (? I have German version) to a higher or lower number.

100 = one of this per civ in the game
200 = two of this per civ in the game
50 = one for every two civs in the game

etc.

I'm _quite_ sure this is right... if not, then burn me as a heretic please.

-Jam


If the number is 120, it means 1.2 resources per civ. The number will then be rounded off. Someone over at CivFanatics did some calculations on this and confirmed it.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:25
  Old Post 30-01-2003 07:20
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quote:
Originally posted by Amesjustin


If someone knows how to control how it is dynamically generated I would love to know as well!


It can't be done, only strategic and luxury.

MoonWolf is offline MoonWolf
Warlord

Oct 2002
time: 06:25
  Old Post 30-01-2003 13:25
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Thanks for your replies. So far, I've added Oasis (+6 food) and Fertile Wheat and Fertile Cattle (both +4 food) to test with. It actually looked like game needed to be started some times before these new resources where actually being used... Let's hope for a patch where this is included.

quote:
Originally posted by Willem


If the number is 120, it means 1.2 resources per civ. The number will then be rounded off. Someone over at CivFanatics did some calculations on this and confirmed it.


But that's when it's 10 players, right? I actually hope I'm wrong 'cause it would make my modding a lot easier...

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:25
  Old Post 30-01-2003 21:14
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quote:
Originally posted by MoonWolf
It actually looked like game needed to be started some times before these new resources where actually being used... Let's hope for a patch where this is included.


Well yes, making changes in the editor won't take effect until you start a new game.

quote:
But that's when it's 10 players, right? I actually hope I'm wrong 'cause it would make my modding a lot easier...


Not necessarily, it applies to any number of civs. In my example, if there were 10 civs, there would be 12 of a particular resource i.e 1.2 x10. If there were 20 civs it would be 24 resources, 1.2 x 20.

PS Keep in mind that these numbers only apply to Strategic or Luxury resources. Bonus resources just happen, there's no way to control the number of them.

MoonWolf is offline MoonWolf
Warlord

Oct 2002
time: 06:25
  Old Post 31-01-2003 12:35
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quote:
Originally posted by Willem

Well yes, making changes in the editor won't take effect until you start a new game.


I know, but it seemed like I had to start a new game several times before it was really implemented... strange...

quote:

Not necessarily, it applies to any number of civs. In my example, if there were 10 civs, there would be 12 of a particular resource i.e 1.2 x10. If there were 20 civs it would be 24 resources, 1.2 x 20.

PS Keep in mind that these numbers only apply to Strategic or Luxury resources. Bonus resources just happen, there's no way to control the number of them.


Thanks!

PS I have to add more sorts of bonus resources then...

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:25
  Old Post 03-02-2003 07:24
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#11 Report this post to a moderator
Increase the size of your Attachments

I read somewhere that adding more bonus resources will have no effect on total resources -- that it will just change the ratios to includes the new ones.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:25
  Old Post 03-02-2003 08:17
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quote:
Originally posted by The Mad Monk
I read somewhere that adding more bonus resources will have no effect on total resources -- that it will just change the ratios to includes the new ones.


That's right. Adding a Sheep resource will mean less Wheat resources overall for example. There's a lot of room for adding more though.

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