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Donegeal
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Apolyton's Resident Law Enforcement Officer. Founder of the Glory of War, Champions of Apolyton!
Jul 2002 time: 05:25
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CLASSICAL APOLYTON
This is all well and good. No "Q" changes, one PW request and the only change in WF is in Banana HQ (to which, just let it use a coastal square). This is mostly just rush requests.
PW Request: Mine tile 20 of Port Rouge.
Rush Request, list in priority level, top being most important:
Termina: Police Station (3 turns, 320L - 112 per turn) 50% WW
This was requested by DM Joncnunn because city is starving until harbor is built
Apolyton: Police Station (5 turns, 448L - 96 per turn) 50% WW
I don't want our Glorious Birthplace to go into disorder
Banana HQ: Police Station (5 turns, 448L - 96 per turn) 50% WW
Tassagrad: Police Station (3 turns, 288L - 120 per turn) 50% WW
Opiadom: Police Station (3 turns, 256L - 138 per turn) 47% WW
Gotham: Police Station (3 turns, 352L - 144 per turn) 50% WW
Thats it folks! Not much to do in CA, and I bet I spend the whole time polishing my Armor for the "War to End All Wars" victory parade!
Last edited by Donegeal on 31-01-2003 at 20:30
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joncnunn
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Maryland Heights, MO
Sep 2002 time: 23:25
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Domestic Ministry
Orders are for both this Friday and Sunday.
List of Term 8's staff:
Region Name : Governor
Classical Apolyton : Donegal
Old Persia : Aidun
Upper Apolyton : Kloreep
Old France : Dejon
Uber Island : Panzer32
Old Germany : Spiffor
Order of Senority for Turn Chats for things not covered in Domestic Minisitry orders and/or made harmful by new events:
1. Old France Regional Governor
2. Old Persia Regional Governor.
3. Classical Apolyton Regional Governor.
4. Upper Apolyton Regional Governor.
5. Uber Island Regional Governor.
6. Old Germany Regional Governor
Standing orders for term 8:
1. Follow all Regional Governor instructions except where vetoed.
2. Clean up all polution inside our cultural boundary as it appears as soon as possible.
3. Workers not specifly requested for other use by my orders or RGs can be used by SMC to support the war effort via building road /rail in friendly and neutral territory or else forming a wall of workers to prevent landings. They may also be used to improve tiles in our empire at the discretion of the highest ranking DM RG present at the chat and/or the President.
4. If we are missing a Regional Governor's orders use the orders from the previous turn chat for that region.
Formation of New cities:
As settlers become adviable:
1. W-W-W-NW-NW Hannover. (Use default name)
2. S-S-SE-SE Syracuse. (Use default name)
3. NE current Brenan on the hill if Brenan is razed by an AI or else captured and abandoded by us. (Named Neo Brenan)
Road and rail connect the new cities to the rest of the empire if needed.
Initial builds for these cities are Temples followed by Catherdrials, with Temples to be rushed as soon as 1 shield is formed towards the build.
Rush Priorities:
1. Temples
2. Catherdrials
3. Market Places
4. Police Station in Termina
5. Aquaducts
6. More Police Stations in other cities with 45%+ WW.
7. Court Houses
8. Other Police Stations
Don't rush anything until there's at least 1 shield present towards the build. Also don't rush anything that will complete on it's own within 2 turns.
Worker reintegration project:
Requests by DMs for workers to bring pop up to 6 for those cities with fresh water access are aproved as long as it can be done without the ciy needing so many entertainers that it would strave.
Vetos: NONE
In the Event that the War with Germany Ends during Friday's turn chat these are the changes for Sunday's turn chat
1. RGs are requested to move Hospitals to the front of most pop 11 and 12 cities queues with the exception of Timeline which is to build Wall Street first.
2. In cities with neither a Court House nor a Police Station, RGs are requested to change Police Stations to Court Houses, but only if this can be done without wasting shields.
3. Maintaign a 30 native Appolyon worker reserve, (24 for polution control, and 6 for when the IW city builds a Hospital) but otherwise, all RGs requests for additional workers in cities with Hospitals are approved as long as each tile they would work produce at least 1 shield or else 3+ commerce, also provided that this wouldn't cause there to be a food shortage in that city.
4. Consider placing a Harbor right after the Hospital in the city queue of cities without one; this will allow enough workers to join the city to work all the coastal & sea tiles, producing 3+ commerce per tile before improvements, greatly increasing our population, taxes, and science.
5. Rush Priorites change to:
1. Temples
2. Catherdrials
3. Market Places
4. Court Houses
5. Police Stations in cities without a Court House
6. Aquaducts
7. Hospitals
8. Harbors
9. Police Stations in cities with a Court House
These orders are FINAL
Last edited by joncnunn on 01-02-2003 at 03:14
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Spiffor
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CPA - Evil Clone brigade
Nov 2001 time: 06:25
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Orders for Old Germany
Worker Requests
Since I now highly doubt the usefulness of posting exhaustive worker requests for the region, I will only ask for high priority requests, and let the other public work at the discretion of the DM
Please Irrigate Neo Leipzig #5 ASAP. Edit : done in the latest save, thx Aro
Low Priority requests :
Heidelberg
Heidelberg #1 : Road, mine, Railroad
Heidelberg #2 : Railroad
Heidelberg #3 : Railroad
Heidelberg #4 : Road, Mine, Railroad
Heidelberg #6 : Railroad
Heidelberg #8 : Railroad
Heidelberg #11 : Road, Mine, Railroad
Heidelberg #12 : Railroad
Heidelberg #15 : Road, Mine, Railroad
Bremen If we decide to keep Bremen in its current location
Bremen #1 : Clear Forest, Road, Irrigation, Railroad
Bremen #2 : Railroad
Bremen #3 : Road, Railroad, Mine
Bremen #4 : Railroad
Bremen #5 : Railroad
Bremen #6 : Road, Irrigation, Railroad
Bremen #7 : Railroad
Bremen #8 : Clear Forest, Road, Irrigation, Railroad
Bremen #9 : Road, Mine, Railroad
Bremen #10 : Road, Mine, Railroad
Bremen #11 : Road, Irrigation, Railroad
Bremen #12 : Road, Mine, Railroad
Bremen #13 : Road, Mine, Railroad
Bremen #14 : Road, Mine, Railroad
Bremen #15 : Road, Irrigation, Railroad
Bremen #16 : Road, Irrigation, Railroad
Bremen #17 : Railroad
Bremen #18 : Road, Mine, Railroad
Bremen #19 : Clear Forest, Road, Irrigation, Railroad
Bremen #20 : Clear Forest, Road, Irrigation, Railroad
City Planning
Unknown Date
When resistance in Heidelberg is over :
WF to Heidelberg #5
When Bremen is conquered, and if we intend to keep it in its current location :
WF in Bremen to 5
Change queue in Bremen to : Temple, Wealth, Marketplace, Courthouse
1340 AB
Berlin
Please RUSH Cathedral
Neo Frankfurt
Pop grows: WF to 3,4
Neo Leipzig
Fire the AI governor managing this city
Change queue to Cathedral, Marketplace, Courthouse
Heidelberg
Fire the AI governor managing this city
Change queue to Temple, Wealth, marketplace, Courthouse, Aqueduct
Neo Leipzig
WF to 5
Edit : Above orders have been carried out in the latest save, thx Aro. Below orders haven't been carried out yet.
Hannover
WF to 1,3,4,18,19
1345 AB
Neo Frankfurt
Pop grows : WF to 3,4,14
Please RUSH Cathedral in Neo Frankfurt
Heidelberg
If the resistance has been quelled : please RUSH Temple in Heidelberg
1350 AB
Neo Frankfurt
Pop grows: WF to 3,4,5,14
Heidelberg
If Temple has been rushed last turn : Change queue to Cathedral (instead of Wealth), Marketplace, Courthouse, Aqueduct
1355 AB
Neo Frankfurt
Pop grows: WF to 3,4,5,8,14
Please RUSH Marketplace in Neo Frankfurt
Neo Leipzig
Pop grows : WF to 5,6
1360 AB
Neo Frankfurt
Pop grows: WF to 4,5,6,15,17,18
Hannover
Pop grows : WF to 1,3,4,5,18,19
Last edited by Spiffor on 01-02-2003 at 01:32
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Meshelic
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Bringer of Peace, Destroyer of Worlds
Sep 2002 time: 21:25
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SMC PLACEHOLDER
NAVY
Turn One - Continue closing the net around the Japanese ships with Ironclad Fleet
Turn Two - Eliminate all vessels within range
Turn Three - " Ditto", move Uber Isle Ferry in place to receive artillery for pickup and transport to Uber Isle
ARMY
Turn One - Bypass Bremen and head towards Nuremberg, artillery closely guarded by Infantry support
Turn Two - Continue, Artillery fire when in range
Turn Three - Bombard Nuremberg, take if weakened significantly
Last edited by Meshelic on 01-02-2003 at 01:18
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dejon
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Changes from current Q, WF are in red
Rush Requests
Brundisium
Courthouse(16) - 248 Lytons (-16 per turn)
Corruption currently at 55%
Syracuse
Courthouse(77) - 308 Lytons (-4 per turn)
Corruption currently at 66%
1340 AB
Macross City
Q - Police Station(2), Hospital, Colosseum
WF - 1,2,3,5,7,8,10,11,13,14,16,17
Here It Is
Q - Police Station(2), Hospital, Colosseum
WF - 1,2,3,4,5,6,7,9,10,14,19,20
Jerusalem
Q - Factory(1), Police Station, Courthouse, Hospital, Colosseam
WF - 1,2,3,4,5,6,7,8,16,17,19,20
Lhasa
Q - Marketplace(4), Factory
WF - 1,2,4,9,16,17
Ferropolis
Q - Iron Works(1), Factory, Police Station, Hospital, Colosseum
WF - 2,3,4,5,6,7,10,11,12,13,17,19
Port of Where Its At
Q - Aqueduct(2), Marketplace, Harbor
WF - 2,3,4,9,12,20
Los Alamos
Q - Factory(11), Harbor, Hospital
WF - 1,2,3,4,5,6,10,14,15,20
Arcadia
Q - Aqueduct(1), Marketplace, Factory
WF - 5,15,16,17,19,20
Dijon
Q - Aqueduct(2), Marketplace, Harbor
WF - 1,6,8,18,19,20
Hole In The Wall
Q - Marketplace(10), Factory
WF - 1,2,3,4,12,14
Brundisium
Q - Courthouse(16), Marketplace, Cathedral
WF - 3,4,11
Syracuse
Q - Courthouse(77), Cathedral, Aqueduct
WF - 3,5
1345 AB
Ferropolis
Iron Works Complete! (Celebrate!)
Hole in the Wall grows (size 7)
WF - 1,2,3,4,8,12,14
1350 AB
Arcadia grows (size 7)
WF - 1,5,15,16,17,19,20
Brundisium grows (size 4)
WF - 3,4,11,18
Syracuse grows (size 3)
WF - 3,5,11
1355 AB
Port of Where Its At grows (size 7)
WF - 1,2,3,4,9,12,20
Dijon grows (size 7)
WF - 1,6,7,8,18,19,20
1360 AB
No changes
1365 AB
Los Alamos grows (size 11)
WF - 1,2,3,4,5,6,8,10,14,15,20
Last edited by dejon on 30-01-2003 at 21:52
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Aro
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Ipanema
Jul 2002 time: 02:25
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I'm posting a more complete save, with the PW, WF and queues corrected or in progress. This save includes the orders (related to PW, WF and queues) of Spiffor, Kloreep, dejon, and joncnunn. Tomorrow, I'll post a last save including the orders from donegeal, Aidun and Panzer32.
Mostly of the requests of SMC related to PW are done, too.
We have a reserve of workers (the worker wall), 18~20 slaves (=9~10 natives), so we can correct any possible mistake in PW, or add a new request.
Note: The Cathedral rushes (especially in Old German) will be discussed in the chat. We have money for rushes, but not for all.
The name of the save says all. 
Attachment: prechat kloreep,spiffor,dejon,joncnunn 1340ad.sav
This has been downloaded 4 time(s).
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Shiber
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Haifa, Israel
Jul 2002 time: 07:25
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We now have Steel. India would pay 128 gpt (2,560 gold total) for the privilege, whereas Rome could only afford to pay 55 gpt (1,100 gold total). My orders are to wait until Rome can pay 75 gpt or more for Steel, and then sell it for the maximum possible price to India, Rome and anyone else who could afford to pay over 50 gpt for it.
Now, on to the turn-by-turn orders.
Turn 0 (1340 AD, beginning of turnchat)
- Renegotiate peace with Zululand for 10 gpt.
- Our trade deal with Persia: Saltpeter, Iron and Dyes for 13 gpt, ends. We could renegotiate it for Iron, Dyes, Incense and Spices for 11 gpt and 32 gold, or we can just let the current deal ride, and initiate a new deal: Incense for 32 gold, while keeping our spices and making 13 gpt instead of 11 gpt. Therefore, I issue the order to trade Persia Incense for 32 gold.
Turn 1
- Our trade deal with India: Dyes for 18 gpt, ends. Renew this deal for maximum profit.
Turn 2
- If my calculations are correct, we should be able to sign a peace treaty with Japan. However, I understand that SMC Meshelic would like to sink a few more Japanese vessels. We are in no rush to end the war with Japan, so sign a peace treaty with Japan if all of SMC Meshelic's current Japanese targets have been eliminated.
Turn 3
- Our trade deal with Russia: Coal for 30 gpt, ends. Let the deal ride.
Turn 4
- No orders for this turn; act according to my general instructions.
Turn 5
- The trade embargoes vs. the Germans (if they're still on the map) end.
General Instructions
- When signing a peace treaty, try to maximize our profits! Demand (in the following order): gold, gpt, resources, luxuries, workers, maps. If the AI will agree to withdraw from a city/cities as well in exchange for peace, debate whether we want those cities during the turnchat (I leave the final decision to the cabinet, should I not be present during the turnchat).
- Check if any workers are available for purchase every turn, and buy if any are available. Slaves cost us near to nothing, and if we integrate them to our cities they will return the investment in just a few of turns.
- Opportunities come and go, and we don't wanna miss any! Check every turn if there are any opportunities to sell techs (for a minimum price of 1,500 gold in cash, gpt or mixed) or luxuries/resources (for a minimum price of 500 gold in cash, gpt or mixed; sell resources only to civs that are behind on 3 or more techs) to any of the AIs.
- In case I am not present during the turnchat, any or all of the above orders may be changed, should they become harmful or inappropriate. I recommend that the present cabinet be polled on any changes to my orders before they are made.
Any questions? 
Last edited by Shiber on 01-02-2003 at 00:53
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Aidun
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The Hague, the capital of the civilized world
Nov 2002 time: 06:25
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The orders for Old Persia 1340:
City: Current build (turns left), building queue.
Comments: eventually
WF: changes.
Reasons: eventually
Col=Colosseum, Har=Harbor, Pol=Police Station, Hos=Hospital, Uni=University, Inf=Infantry
---------------------------------------------------------------------------------------------
Arbela Police Station (2), Col, Hos, Bank.
WF: no changes
Tarsus Settler (?), Pol, Har, Col, Uni, Bank
WF: na changes
El Duderino Police Station (5), Uni, Hos, Col, Bank.
WF: no changes
Bacteria Police Station (4), Har, Uni, Col, Hos, Bank.
WF: no changes
Muncie Police Station (3), Col, Uni.
WF: no changes
Forbidden City Colosseum (2), Hos, A small wonder perhaps? otherwise Infantry.
WF: change #3 to #11 when Hospital is built
Antioch Colosseum (1), Hos, Bank, A small wonder perhaps? otherwise Infantry
Ghenghistown Police Station (1), Uni, Col, Bank.
WF: no changes
Port of Malignance Infantry (1), Pol, Col, Hos, Uni, Bank.
WF: no changes
Willsbury Police Station (3), Col, Wealth (for battleship), Uni, Bank.
WF: change #8 to #11
Rush requests: None
Sorry I posted these orders so late I have been a bit busy this week.
Last edited by Aidun on 01-02-2003 at 07:54
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