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Field Marshal Klesh
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Klesh Marshal Field
Jan 2000 time: 00:25
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Sort of 
Well to make a long story even longer, I have decided to release what I have finnished of Stalingrad. These files were sent out as a playtest almost a year ago... Since then I have pretty much stopped working on it intensly, whilst focusing first on MP 2194, then Lebensraum-1939.
Having finnished those 2, I have gone back to Stalingrad, and made some more changes... but you knoiw what, it doesn't satify, not in the least. I find it to be amaturish and really not up to par at all. Unfortunately attempting somthing like Stalingrad as your first scenario (before ytou learn any tricks) is pretty silly. This is what you end up with. I even was shocked to see that I apparently hadn't been saving my 'build' file as a sav, but rather as a scenario file each time. Ugh... the things you do in your reckless youth. 
So, I have decide to scrap this incarnation of the scenario. No more work will be done on this for a number of reasons that make continuing not worth it. The end product would always be hampered by immature design descisions made 2 years ago.
However, the people who've played it seem to like it enough, and the demand is actually bordering on the fanatical, so I present thee with four zips:
I believe the first 3 phases are somewhat playable. This is a playtest that was sent out , and of course I got feedback etc, so don't expect things to be perfect. 
I am not even sure if this is the file that has been hex edited such that global warming will not occur. If not, you'll find huge swaths of factories comming your way! Heh. Feel free to discuss it though, as I will be carrying as much as I can over to the next incarnation of this scenario. Lots of artwork will be changed as all of this is even before I knew what the Civ Pallete was. Event texts will probably carry over, but with a new map, of course specific coordinates and such wouldn't be useful. I plan on making the new map about 2-3 times bigger, and using a better thought out terrain gfx, as well as a tasty new idea I have regarding infantry. I really feel I can make a much better 'city' too. I am rather embarrased at what this thing even is but since its going to the scen graveyard anyway, I figure I might put this up for grabs as sort of an idea of what the new Stalingrad will be. Trust me, I am excited one again about this project, and am a bit more confident with designing now, thanks to hanging out with you unsavory lot.
So blah blah blah, the saga continues. Just realize that I am blindly putting these up. I haven't even looked at the zips, they've just been cluttering up my desktop. So, no guarentees that it'll satify you.
Darth, isn't it about time to redo the Kyokujitsu map and start all over again too? 
Have fun guys.
-FMK.
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Field Marshal Klesh
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Klesh Marshal Field
Jan 2000 time: 00:25
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lol, its always something isnt it. It is intended to just be right-clicked, but I am getting either the Apolyton 'attatchment'php or 'go' of the 'all file types'. The addresses are correct, just double-checked... Whatever, geocities obviously isnt the best anway. So what should I do? I do not care to upload this to either Apolyton or CFC.
-FMK.
Edit: I can get them all by manually putting the addy in my browser window.
Last edited by Field Marshal Klesh on 30-01-2003 at 05:26
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Insurgent
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and also an evil INSURRECTION OF ONE
Dec 2001 time: 06:25
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After playing this for a couple of hours, I realised this might be one of the best scenario ever released. Especially if you make a v. 2.00 with the bugs fixed and even improved settings. It has the right graphics touch and that "feeling" of Stalingrad. That desperate fighting to conquer street by street consuming vast forces.
The desperate attempts by the Luftwaffe to clear the way for the German troops while simultaneously trying to recon the area. The fighting is so bitter and so challenging, while aesthetically it is near perfection.
Well, enough talking, now back to the game. I'm almost glued to my computer now, trying to clear the outskirts. I like the way Blitzkrieg pays off, if you avoid the enemy strongholds, they become in significant. I also think the mine fields are a good job.
Finally, about the dogs - they shouldn't really be that strong. They were in reality a failure, it would seem highly unrealistic for a pack of dogs to destroy a tank battalion, at most they would be able to damage it...
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