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CiverDan
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Now that The Great War is coming toward a close, we need to chose a path that well allow Apolytonia to continue to prosper as Modern Times approaches. First and formost, we must do two things. We must build finish building hospitals and factories in all our cities, and reintergrate workers in these cities to make them productive in peace and war. We must build our infantry to defend our cities and all our annexed territory from the evil Romans and Germans.
After that is complete. We have too choices, We can continues our warmongering ways, or aim towards technological advancement while maintaining enough military to swiftly punish any who dare attack us.
As for for myself, I could only support war in the future against England or Greece, due to our Palace and FP location. I do not support any other war initiated by us. If some us else declares on our continent, by all means let them have it. I would still prefer to stay out of overseas conflicts, as invasions are very time and resource consuming to prepare for and can take more time than the residents our our Democracy would like.
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Aro
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Ipanema
Jul 2002 time: 02:25
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A "unbiased" post: 
You're right, Arnelos. If we want to end the game as soon as we can, this is the correct strategy.
But I'm very curious about one issue: How should we plan a "D Day"? We have this opportunity, plan a big naval invasion. In a well garrisoned island, with railroads... That invasion will spend many turns, war weariness will no longer be a problem then. The logistics, the strategy, the fleets of carriers, battleships and transports, Marines and all this stuff... (I'm talking about Japan, of course ).
Just for fun. The Senate has the power to decide what we want to do, surely, but this big invasion could be funny. 
Philosophically, we can go in other direction. Play a game of kindness for the next turns, soft diplomacy and all, including bribes, and risk the UN elections. A challenge, no doubts. 
Or just build the spaceship (as said by Arnelos), and launch the thing. It's a very safe way, I approve that 
But that invasion... 
Edit: Kloreep, cross-post! I was writing this when you posted... 
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Shiber
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Haifa, Israel
Jul 2002 time: 07:25
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I agree with the statement that wars, and planning campaigns, are the most exciting parts of the game. I suggest that we focus on building, while preparing to conduct the greatest military invasion ever seen!
We need to build the most dreadful force of land units, combined with 4-unit armies of Modern Armor and absolutely terrifying amounts of Radar Artillery units. We need to build the most fearful fleet ever, with AEGIS Cruisers, Aircraft Carriers choked full of Stealth Bombers and Transports loaded with Marines, Modern Armor and Radar Artillery. That would be a force to be proud of.
Let's take on Greece! They're strong, and they'll add very productive cities to our empire, which will make this war even more rewarding. In the mean time, if we want to take our revenge on Tokugawa, we can conduct a naval war using Destroyers and Battleships, thus learning and practicing for the real war.
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roadcage
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Minneapolis Kansas
Nov 2001 time: 23:25
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quote: That is why I like the suggestion posted in the science advisor thread dedicating ferripolis to the SS build. It will prolong the build, but it will make the MA much more exciting as we "argue" about espionage missions and sabotage as the AI adds SS parts to thier own SSs. |
As the author of the OCSSC post, I feel the need to jump in here. OCSSC will not slow down the launch date. That has to be atleast 41 turns into the modern age due to the 4 turn tech limit. I wrote that post partially in jest, partially to show the unbelievers just how important it was to enable Ferropolis, partially to show just how feeble the Civ3 space ship is when compared to the Civ1 and Civ2 versions, and finally to demonstrate the game (fun) destroying nature of the 4 turn tech minimum.
With the current game set-up, any city that can produce 160 shields net of corruption and waste can meet the OCSSC requirement. (Only an Iron Works city can do it.) There are 2 640 shield (4 turn) parts, 4 320 shield (2 turn) parts, 4 160 shield (1 turn) parts, 1 500 shield (4 turn) small wonder for a total of 24 turns of production in the challenge. Still too easy, so we will add the UN, 1000 shield (7 turn) wonder to the challenge. This makes a total of 31 turns. We have to wait 8 turns into the modern age for tech reasons. That's a total of 39 turns identified. There are 10 techs or 40 turns + 1 for that last space ship part and launch.
The OCSSC Tech order is:
Rocketry
Space Flight
---(Apollo and then Engine,Cockpit,Docking))
Ecology
Synthetic Fibers
---(Exterior,Stasis,Storage)
Computers
Fission
---(UN)
Super Conductor
---(Life Support, Fuel Cells)
Sattelites
---(Thrusters)
Nuclear Power
Laser
---(Party Lounge)
The OCSSC 160 net shield build order is relative to Modern Age turns:
01-08 anything you want to finish on turn 08
09-12 Apollo Project Small Wonder
--- Ferropolis may only require 3 turns here more wealth
13-16 Engine
17-18 Cockpit
19-19 Docking
20-23 Exterior
24-25 Stasis
26-26 Storage
27-33 UN Great Wonder
--- Ferropolis may only require 6 turns here more wealth
34-35 Life Support
36-36 Fuel Cells
37-38 Thrusters
39-40 Wealth
41-41 Party Lounge
Please note that there were still 2 wealth turns in the sequence and probably 2 more due to Ferropolis shield count.
And for those too remember, Civ1 and Civ2 required 32 80 shield structures, 16 160 shield components, and 12 320 shield modules for a full 40K landing party launch.
And yes, I have a use for Na'rmer. He rushes the Computers enabled Great Wonder on turn 25. The rest of our nation will need all the Research Labs it can get to keep Ferropolis tech enabled.
And I say to Firaxis: Why oh why did you down scale the space ship so.
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