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Mathemagician
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Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002 time: 06:25
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hi everyone
as promised i now started a new thread to propose and discuss new ideas for PBEM rankings.
according from what i read in the previous thread, i conclude that the most important and most desired priorities for such a rating system are these:
1.)
depending on the course of a PBEM MP game, the points gained from it should be subject of change, in order to keep players interested in continuing a game as long as they believe to have any chances.
this was formerly tried with the 9x turns evaluation, which had the problem that the points not just changed but even accumulated. so..
2.) the points from a game should not be depending on the duration of the game, especially not on the past turns in that game, but only on the current situation in the game, most probably only measured by power graph.
this is to prevent players from staying on top of the list just by one long game instead of maybe several games where they win rather quickly. also, there's no need then anymore to stretch a game for the points only.
3.) if possible, the race for x9 turns lead should be fought.
4.) newer players should not need to fight their way up from way down the ladder but rather start somewhere in the "average zone" of the rankings. (my personal opinion).
according to these requirements/wishes i suggest the following system:
- each player starts in the list with 100 points.
- if a player enters a new game that should be part of the ranking, he antes a certain amount of points, for example 10. if the player has less then 50 points he simply antes a fifth of his points.
- the game has to be entered into the ranking when it starts and not retroactively somewhere in between.
- the total points anted are put into one 'pod' associated with the started game. each players ante share is remembered with the pod and game.
- at each 10th turn (10, 20, 30, ...) a screenshot of the player's power graph is sent BY the game initiator TO the person managing the ranking list (possibly me) at that time and according to the power graph the game is re-evaluated into the ranking.
- this is done in the following way:
1.) the players points currently associated with the game are deducted from his ranking.
2.) the total pod points are divided among the players according to a special system. gavrushkas tables look good for that purpose. also, that saves me a lot of additional work. 
3.) the re-calculated points are added to the players rating and then associated with the pod in the new way instead the old one.
- a player who quits the game is simply regarded as last for the next rating calculation. he takes the points that the last player at that time would have, gets them back for his rating and is then withdrawn from the game. then the remaining points in that game are distributed according to the table with one less player in the game.
- if the game ends, the ratings are recalculated like in the 3 steps above (that is like it was an evaluation turn), only that the points gained for the rating are now definite and cannot be redistributed via this game.
so much for the description.
if i imagine this right (and im quite sure i do) this system will have the following characteristics:
- x9 turn rush wont exist anymore because the gained points will be retaken and redistributed at the next x9 turn anyway. (only that x9 turn will then be x0 turns, which is effectively the same)
- you wont gain massive amounts of points by stretching the game and staying in the lead all the time.
the maximum number you can EVER gain from a specific game is clear at the start of the game via the appropriate tables. the duration of the game will only redistribute the same points anted at the very start of the game.
this is because at each x0 turn, the points are RETAKEN before they are given out again.
- newer players will start somewhere in the middle with 100 points. player who consistently lose (talking about many games here, not the same one over and over again) will drop down in the rankings. on the other hand players who consistently win, will rise in the rankings.
- no player will ever lose all points he has, cause he at best antes one fifth of his points and he gets some of them back even if he performs badly in the game.
- points you gain are always points someone else loses so the total number of points in the ranking list will be #number of players# times 100.00 points (except for a few rounding faults)
a typical ranking list, after including a healthy number of games, might look like this:
PLAYER #1 / 123.65 points / 12 games
PLAYER #2 / 118.45 points / 13 games
PLAYER #3 / 115.69 points / 8 games
PLAYER #4 / 108.60 points / 11 games
PLAYER #5 / 106.33 points / 9 games
PLAYER #6 / 103.47 points / 5 games
PLAYER #7 / 101.66 points / 3 games
PLAYER #8 / 100.00 points / 1 game (running that is)
PLAYER #9 / 97.65 points / 4 games
PLAYER #10 / 96.44 points / 16 games
PLAYER #11 / 95.38 points / 10 games
PLAYER #12 / 93.45 points / 7 games
PLAYER #13 / 88.70 points / 8 games
PLAYER #14 / 85.21 points / 11 games
so what do you think ?
as long as the game initiators send in the power graphs regularly i would be willing to organize the rankings.
also, if someone knows an EASY and FAIR way to incorporate the power graph difference (very far ahead or just a little) into the rating i would be grateful and probably implement that as well.
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quinns
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Looks good and fair to me, Mathemagician. I will support it.
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M. Darkheart
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What happens if someone takes over someone elses game? For example if you are a very bad player and you take over a nr.1 spot from someone else do you get his ranking? Or vice versa.
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Mathemagician
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Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002 time: 06:25
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well, here are some ideas:
- you cannot take over someone else's position
- the leaving player takes his points when he leaves, the joining player isnt rated
- the leaving player takes his points when he leaves, the joining player antes the same number of points the leaving player gained, so his break even point is the position where he joined (that is, more risk for the joining player)
...more ideas to come...
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Mathemagician
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Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002 time: 06:25
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quote: Originally posted by checkMate
I', not sure I ee what would be the point in rating the game at each x0 using this system. |
good point.
just to keep the ranking list up to date. actually nothing else. you might as well only rate games that are finished, but then i wouldnt have any work to do. 
okay, maybe if we find some fair way that the anted points depend on your current rating somehow, the continuous rating would still make sense.
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quinns
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One more comment ... I think there should be more of a punishment for leaving games. Maybe some of the leaving player's points should be distributed amongst the remaining players??
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Mathemagician
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Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002 time: 06:25
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well, actually im quite math phobic myself checkmate 
or at least ive become so over the past months...
anyway, this system looks very similar to the Magic: The Gathering rating (where i actually came from before joining the CTP community)
i see 2 main problems with this rating system (without having a closer look that is):
1.) its too complicated too use without an automated system
2.) it only evaluates duels, that is 1 on 1 games, where one player is clearly the winner and the other one the loser, with the biggest discrepancy coming from a draw.
thus, i dont see how we (i ?) could include this into the system we are looking for, since both reasons above are big problems here.
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Mathemagician
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Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002 time: 06:25
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quote: Originally posted by blackice
The other complaint of playing 60 games to lead the leader board has not been addressed.
If we use you system and I play 50 games and you one...I lead the leader board...end of story back to chess based rankings. Which do not work here because quite frankly this is not chess.......
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you do NOT. you only lead the board if the total points out of your 50 games is higher than the total points gained from the one game, which, assuming the other player leads the one game, would could for example be 1 lead for yourself and a little more than average for the remaining 49 games.
if you lose all your 50 games you will be WAY down on the ranking..
quote:
The concept of more time between rankings creates quite an imbalance, quinns concept of nine turns is sound for many reasons.
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wasnt it 10 turns in the old AND new system. just the last cipher of the turn number is different. 
quote:
I will suggest for the s&g that you seriously look at the cap you propose on the wagers with the fixed gains. Super impose that on Gav's system and see what you come up with...
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didnt really understand that one...
s&g ?
cap ?
wagers ?

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