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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:25
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To be edited by the leaders of the Scholia.
Status:
- Researching Writing at 100%
- 85 gold cash, -1 per turn.
Urgent questions:
- none
Military:
- Grog enters the Lookout Ridge.
- Settler founds Bolderberg.
- Zonk moves into Cyclone
- Slash moves 2 and will reach Bolderberg next turn
Economy:
- EotS grows to size 5. Works 3 FPs and 2 irrigated furs.
- Hurricane grows to size 2. Works two irrigated furs.
- Cyclone builds worker #3. Next build, granary.
- Cyclone laborer works a shielded grassland for one turn before going back to wheat farming.
- Worker #3 completed in Cyclone and moves onto the wheat (or onto the game forest if barbs threaten).
- Bolderberg starts a barracks. (We can change our minds if we want to.)
- Bolderberg laborer works game forest.
Diplomacy:
- none
Last edited by nbarclay on 31-01-2003 at 07:01
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Shiber
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Haifa, Israel
Jul 2002 time: 07:25
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At this point, we can only hope for more barbarians showing up. Barbarians equal gold and training.
Besides, I don't think that barbarian horsemen can appear this early in the game. According to my theory, their appearance depends on whether all civs have already researched horseback riding or something, since hunter-gatherer societies can't be more technologically advanced than farming societies.
Btw, thanks for the domestic advisor screen Sir Ralph!
Last edited by Shiber on 31-01-2003 at 21:20
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