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JAMiAM
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Santa Clara, CA, USoA
May 1999 time: 21:13
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Misotu,
You certainly do NOT need a full movement point remaining, to capture natives. I've often captured mindworms with 2/3, or even 1/3, movement points left. And this with rovers and infantry, as well as domesticated worms.
Whoever might have suggested otherwise, is talking out of their...diametrically opposed orifice.
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Tau Ceti,
No insult intended to any person living, or otherwise. Just my lame attempt at humor. 
I think that Sikander hits the nail on the proverbial head. Given that many people "chicken out" of making the attacks when they have the hasty attack penalty, the odds of seeing a successful capture are dramatically reduced. If you never do it, you'll never see it!
If you only make the attacks during desperate moments, say 1% of the time of the time that you attack natives, and your capture rate is down to 10%, then (on average) you will only see the natives get captured with hasty attacks once in every thousand attacks. It would be easy for these successes to be overlooked during the course of play.
The reason that I have seen more successful hasty captures is that I run green economies, and play "green" factions quite often. Also, I am usually quite aggressive in MW farming. Generally, my bases (in SP, at least) have but a single defender. When you have a positive Planet rating, it is better to run out one tile on a road to hasty attack a stack of mindworms than to let them split up and occupy two tiles next to your base. Let Planet rating be x: then without regard to morale/lifecycle modifiers the chance of a successful attack is 1.5*.66*(1+(0.x)).
If you wait and succeed in capturing one of the boils, you are now out of the base, and the other will be able to move in. If you attack one and kill it, you become weaker (damaged) and the other boil(s) becomes stronger. Then you'll likely lose the defender, and possibly population, facilities, and even the base.
When all the possibilities are weighed, it is generally better to attack, even at lessened but still favorable odds.
JAMiAM
(Oops! Damned cookies! I guess that I just blew that DL. )
[This message has been edited by Lal Gore & the Sacred Ox (edited February 12, 2001).]
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Misotu
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Leamington Spa, England
Dec 1999 time: 05:13
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If you play, like me, with the odds displayed before attacking, there's no risk to attempting a capture. In any event, like JAMiAM, I tend to be fairly aggressive about attacking if I'm in a load of fungus with a conventional (ie non-native) unit because it's too hard to run away! My chances of surviving if I don't attack are so poor that it seems to me that it's almost always worth attacking. This is especially true in the early game, when the mindworms are tiny and pretty feeble - and of course, that's also when you're most likely to have a successful capture.
There's absolutely no doubt about it - I have captured mindworms with 2/3 or 1/3 move remaining at least a dozen times in these last two challenges as the Cult and the Gaians. Thought I was confused at first, so I started paying careful attention - definitely no mistake here. As you'd expect, it happens far more regularly as the Cult.
[This message has been edited by Misotu (edited February 12, 2001).]
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JAMiAM
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Santa Clara, CA, USoA
May 1999 time: 21:13
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Sikander,
That's correct, and my tactic also, when dealing with a single worm. Unless it stops and starts munching my terraformed land. Then the nearest rover gets called in, or a brave scout unit goes out to face the boil down, to kill or capture.
Remember, with a positive Planet rating, even a 2/3 hasty attack will have better than even odds of success for the kill, should the capture fail.
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Lord Maxwell
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Uppsala - Sweden
Dec 1999 time: 05:13
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As we have gone to sealurks I can take the time to alert you to a bug they have. They don't know that they are native life. My sealurks always move as conventional units in fungus. (Which kinda sucks, when the random gods decide that you should NEVER EVER meet an IoD, that in fact you should only see one aquatic native life form in 60 years of pod popping. Makes trolling the new sargasso for pods a hassle.)
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