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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > transport units air
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Mirada2000 is offline Mirada2000
Chieftain
France
Dec 2000
time: 05:13
Post  Old Post 16-02-2001 01:39 Visit Mirada2000's homepage!
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#1 Report this post to a moderator
transport units air Support Apolyton buy from Amazon

Can one transport units air ?

buster is offline buster
King
Aarhus, Denmark
Oct 1999
time: 06:13
Post  Old Post 16-02-2001 05:46 Visit buster's homepage!
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Increase the size of your Attachments

Only on transport ships with aircraft carrier special ability.

Foosplayer is offline Foosplayer
Settler
SF, CA, USA
Jan 2001
time: 05:13
Post  Old Post 16-02-2001 06:58
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Support Apolyton, buy Civilization 2

I think the question is: "Can you use air units to transport troops?"

AzNtoccata is offline AzNtoccata
Chieftain
San Diego, CA
Jan 2001
time: 21:13
Post  Old Post 16-02-2001 10:21
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Avatar Enlargement: We've got the solution

I think you can. Just 1 unit at a time, and aircraft doesn't fly as far. Ineffecient, but gets things done if you have spare minerals.

Clear Skies is offline Clear Skies
Prince
looking for a saviour in these dirty streets
Jul 2000
time: 05:13
Post  Old Post 17-02-2001 10:50 Visit Clear Skies's homepage!
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Increase Your PM Length

Bump.
Only one unit at a time, and only unloadable at bases or airbases.
[This message has been edited by SMAC Fanatic (edited February 16, 2001).]

MariOne is offline MariOne
King
Erewhon in Neverland
May 1999
time: 06:13
Post  Old Post 17-02-2001 18:43
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Support Apolyton, buy Alpha Centauri

They're *supposed* to unload only at (air)bases.

Actually, you just receive that onscreen message if you attempt to activate the transported unit with a click on the tile map (as you'd order the unit to get down).
If you attempt to activate the units clicking on its small icon the the bottom screen row, you don't even get the message - nothing just happens.

But... try to tell the *transport* to unload what it has on board: it works normally, both from the menu or with the Shift+U shortcut.

Observe that being transported does not consume moves: thus after the transport has unloaded the unit, this can still move. Unless it consumed its moves before being loaded, of course (i.e. move a unit into base and issue L command from within the base window, an air transport is able to pick it up in the same turn).

OTOH, there is nothing that can be done (afaik) to force a unit to get on board outside a base/aribase.

IMHO, the existence of the onscreen message, and the impossibility to Load on the filed, shows that if that not a bug, at least it proves some inconsistency in the implementation of this feature.

Whether this is another jewel of the outstanding FurXs programming skills, or they just couldn't make their mind about what thye wanted, of even it's due to lack of team coordination and communication, I don't know.

Those who believe that the intention of the designer was to forbid unloading air transports outsid of base/airbase, may have a point.

As I see it, the inconsistency should suggest that the players of each specific pbem have to agree in advance whether to allow it, lest arguments and discussions may arise in the middle of a game.

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