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xpfusion
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Norway
Jan 2002 time: 06:25
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How can I eliminate Global Warming from Play The World? I do not want to eliminate pollution alltogether, because I still want pollution from factories and large cities. But I just want to stop terrain from changing due to global warming. There is an option in the editor that says "Pollution Effect", that can be set to NONE for each terrain type. Will this eliminate global warming? In the help topics pollution effect is explained like this: "Selects the terrain type (if any) that a tile of the selected terrain type will become if pollution stays on that tile for an extended length of time. For example, grassland would become plains, and plains would become desert."
This does not seem to be eliminating global warming. Does anyone have experience with this?
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xpfusion
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Norway
Jan 2002 time: 06:25
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Thanks for your reply. I'm just wondering why it says in help: "Selects the terrain type (if any) that a tile of the selected terrain type will become if pollution stays on that tile for an extended length of time". Seems like it only stops terrain from changing when pollution is on that very tile, while global warming causes random tiles to change based on the number of polluted squares on the map. Are you sure global warming too will be eliminated if I set the values in pollution effect to the same terrain types I am viewing?
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xpfusion
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Norway
Jan 2002 time: 06:25
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How about just setting the pollution effect values to NONE?
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xpfusion
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Norway
Jan 2002 time: 06:25
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yes it was me who said it, but if pollution effect is set to none, then there would still be pollution, right? just no effect to the terrain?
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xpfusion
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Norway
Jan 2002 time: 06:25
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The reason why I started this thread, is that I HATE when terrain is changing. I my scenarios, I always set worker job to NONE for every terrain. Only thing that can be done, is mining and irrigation. Not even forests can be cut down. I guess, when I've worked for days building a cool map, I don't want it to change in the game.
However, removing pollution alltogether makes the game very unrealistic. I want pollution to appear so that civs have to deal with pollution problems and clean it up, build recycling centres, mass transits, etc. But I can really do without the damned global warming. In my new scenario, I've set the pollution effect for every terrain to NONE, and hopefully this will work. We'll see when I get industrialized... If terrain start changing again I'll snap.
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:25
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quote: Originally posted by xpfusion
The reason why I started this thread, is that I HATE when terrain is changing. I my scenarios, I always set worker job to NONE for every terrain. Only thing that can be done, is mining and irrigation. Not even forests can be cut down. I guess, when I've worked for days building a cool map, I don't want it to change in the game.
However, removing pollution alltogether makes the game very unrealistic. I want pollution to appear so that civs have to deal with pollution problems and clean it up, build recycling centres, mass transits, etc. But I can really do without the damned global warming. In my new scenario, I've set the pollution effect for every terrain to NONE, and hopefully this will work. We'll see when I get industrialized... If terrain start changing again I'll snap. |
hi ,
huh , workers to none , so how do you build railroads then after a they are blown up , ......
setting the terrain to "none" will results indeed to no changes what so ever because of global warming , ......
the only way to change them , and its only mountains to hill's and hill's to grassland is true nukes , .....
have a nice day
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