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lbores
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scottsdale, az
Sep 2000 time: 05:13
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Perhaps I'm too steeped in CivII, but I'm assuming that crawlers can transport the 3 basics from one base to another much like setting up a trade route. Does that do anything for efficiency?
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Lord Maxwell
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Uppsala - Sweden
Dec 1999 time: 05:13
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Amphibious Pods should be on the unit that will attack from the ship.
So a rover with AP loads on a normal transport, and can then attack from the transport. Never use em much myself.
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Lord Maxwell
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Uppsala - Sweden
Dec 1999 time: 05:13
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Sorry to post multiple times:
Probe ability replaces weapons, and is not a special ability. So you replace the weapon with probe eq. (Or crawler eq to make a new form of crawler.)
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Gregurabi
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Lorain, OH, USA
Jun 1999 time: 05:13
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Probe foils also have the endearing characteristic that they can be outside your territory while you're running Free Market, without causing any unhappiness. And they move at full foil-chassis speed (4/turn) instead of being slowed as transports are. This means you can use them to explore while under FM... and if you happen to find a coastal base to infiltrate, so much the better!
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