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theNiceOne
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quote: Originally posted by Feephi Great Wonders will survive, but not generate any culture for the captors. So, you think that FP, a Small Wonder, is treated as a city improvement when captured and not as a Wonder? You could be right, I guess. I dont know - I've never seen this happen before... |
All small wonders have special treatment when you capture a city with it. Here are the rules:
Great Wonders: Are never razed, but stop generating culture.
Small Wonders: Are always razed.
Culture generating improvements: Are always razed.
Aqueduct and Hospital: Are never razed.
Other improvement: May or may not be razed.
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Carver
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reprocessing plutonium, Yongbyon, NK
Jan 2002 time: 23:25
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quote: Originally posted by Tattila the Hun
If one indeed mods Summer Palaces, Winter Palaces etc, is the AI able to use them efficiently?
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I'm sure they build them since they pop up as default build options for the human. But I don't now where they put them or if they know completing the FP is a priority, probably bigger than GW building. Does anyone have experience with where the AI builds the FP and/or Summer, Winter... ?
Come to think of it, there should be some fairly simple calculations the AI could do to determine which location will give the FP the largest production/commerce increase. The computer could simply do X simulations for X cities, pretending that the FP is built and observing which placement has the greatest impact. Of course, this wouldn't account for future expansion; but more complex models could give weight to distance to capitol, number of cities within the FP's effective range, amount of settleable space nearby, etc.
Last edited by Carver on 07-02-2003 at 00:19
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