 |
|  |
 |
|
mapfi
|
|
Zurich, Switzerland
Jul 2002 time: 06:25
|
|
I'll test it in MP but not for at least another week.
Just one question - did you also fix the Bloodbath diplo effect when enslaving? With the old version you'd be punished with a bloodbath diplo loss even though you only enslaved.
|
|
|  |
 |
|
mapfi
|
|
Zurich, Switzerland
Jul 2002 time: 06:25
|
|
Ah ok then but I think the regard loss for enslaving is to high. Everybody is going to dislike you after just one enslaving. Maybe half of it for half the time would be enough.
|
|
|  |
 |
|
child of Thor
|
|
Does capture city feature in the current DG game, and if so how small a city is safe to attack without it being destroyed automatically? Do we get the expand/enslave/bloodbath oprtions like in a Cradle game?
|
|
|  |
 |
|
child of Thor
|
|
quote: Originally posted by Martin Gühmann
What does the capture city feature in the current DG game?
To answer the second question: There is a change of 100% like in the original game that a city is destroyed automaticall if it is a size 1 city. In all the other cases the city won't be destroyed before you hit the button. Maybe in some cases it might not work properly.
The third question: As it is basical the code you have in GoodMod 1.0 and in Cradle we get also these three options.
edit........................
-Martin |
Ok thanks, it's just that i haven't played much of SAP(which is the DG game) and i wasn't sure if it worked the same as Cradle when you take size 1 cities. It doesn't so at least i know now!
Why did all these options get taken out in the later versions of Goodmod? They seem like good tools/options to manage the growth of your empire?
|
|
|  |
 |
|
Martin Gühmann
|
 |
Berlin, Germany
Mar 2001 time: 06:25
|
|
quote: Originally posted by child of Thor
Ok thanks, it's just that i haven't played much of SAP(which is the DG game) and i wasn't sure if it worked the same as Cradle when you take size 1 cities. It doesn't so at least i know now! Why did all these options get taken out in the later versions of Goodmod? They seem like good tools/options to manage the growth of your empire? |
Obviously you gotn't the point ok one more trial including a look on the file of Cradle 1.35:
I gave Dave the same code for Cradle so Cradle contained the same city capture options like GoodMod. Obviously Dave removed the enslave option and also the Resettlement option, the result was that he now uses some kind of v.1.1 but with a strange if construction. For the buttons you had the same three buttons in Cradle like in GoodMod now Dave removed the Enslave button. So the options were removed from Cradle and not from GoodMod. The original version I gave Dave was identical to the GoodMod version.
For the size one city, if you attack a size one city and you counquer it then its size will reduced by one so that it is a size zero city and in every version of CTP2 size zero cities are destroyed automaticly, so in this case you can't enslave, bloodbath or add it to your empire, because it is destroyed. So in this case there is no difference between the original game or Cradle or GoodMod. In all these versions a size one city is distroyed with a change of 100% if it is captured, because it lost all its inhabitant during the capture.
Dave removed the enslavement option, because it was a little bit buggy, it didn't allow to inslave the population always one thing I fixed in the current version. The other problem that was caused by this enslavement option was that you could very fast very big cities with a lot of slaves. To balance this I added this little nice surprise feature for the slavery guys. Another problem that didn't work in the last version and it is fixed in this version is the move population option that replaces the enslave option once you build the right wonder was buggy, too, because of a small typo.
So to be precise none of these options were removed from GoodMod, they are only a little bit buggy.
-Martin
Last edited by Martin Gühmann on 13-02-2003 at 00:47
|
|
|  |
 |
|
mapfi
|
|
Zurich, Switzerland
Jul 2002 time: 06:25
|
|
I haven't gotten to it yet but I will - as promised
|
|
|  |
 |
|
tlatoani
|
|
Mexico
Aug 2001 time: 23:25
|
|
Martin
This maybe silly questions, but here goes. What do I have to do to incorporate this new version to the SAP. I ask because there's an “APOL_KillCityOption.slc” in the pack. Do I have to replace this with “MG_KillCityOption.slc”? If so, where and how? Is the APOL_KillCityOption.slc an old version?
Thanks.
____________
"Between nations, as between persons, respect for one another's rights is peace" Benito Juarez.
|
|
|  |
 |
|
tlatoani
|
|
Mexico
Aug 2001 time: 23:25
|
|
OK, thanks. I'll give it a try.
____________
"Between nations, as between persons, respect for one another's rights is peace". Benito Juarez.
|
|
|  |
 |
|
tlatoani
|
|
Mexico
Aug 2001 time: 23:25
|
|
It works fine, I've captured/enslave cities, no problems. Then again, I usually only enslave/destroy when the city is in a strategically poor location and is below size 3. So the cities where the slaves arrive don't get that big.
|
|
|  |
 |
|
stankarp
|
|
australia
Feb 2002 time: 05:25
|
|
I tried it briefly in Cradle 1.35 and every time I hit enslave, the game froze. However, the same thing happened when I tried to use the 1.33a capturecity.slc in 1.35 as well.
I am working on a small mod that flesh's out the ancient part of Cradle at the moment, using 1.33a as the start. I will save all my files then try MG CE in 1.33a andf see what happens.
|
|
|  |
All times are GMT. The time now is 05:25. Apolyton Time is 00:25. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|