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lbores
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scottsdale, az
Sep 2000 time: 05:13
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1) Do you escort them or do you let them take their chances?
2) Are you a dyed in the wool 'only use for techs' kind of player or will you dump them into the material pool to push an SP?
[This message has been edited by lbores (edited February 18, 2001).]
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Slaghead
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Portland, OR, USA
Jan 2001 time: 05:13
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I rarely escort them. If they don't have to travel through fungus to get to the nearest base, I let 'em go on their own. If there is fungus in the way, I'll either escort them, or have them hold where they are until I get a colony pod to build a base close to them, or am able to send a transport to pick them up.
Also, I only use them for techs. I used to use them as soon as I got them (or had a network node available to use them on), but now I wait until the end and rush through the final techs to transcend.
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DilithiumDad
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I usually follow cbn's strategy of waiting for tech parity before cashing AA's usually getting fusion or MMi as a result and entering the mid game phase early. (Mid-game starts with fusion)
I also use AA's for SP's, especially in multiplayer where the compeition for SP's is more intense. But it depends on the project. Of the early ones, only the Weather Paradigm really merits an AA, or Virtual World if playing University.
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