Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Democracy Game-Archive > It is now time to integrate slaves
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:25
  Old Post 03-02-2003 04:54
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
It is now time to integrate slaves Support Apolyton, buy Civilization: The Boardgame

I've just checked the orders thread for Monday 3rd Feb. If we add up worker integration requests from Roadcage, Kloreep and myself, 47 workers will be integrated in cities during the next turnchat.

We currently have 65 natives working in the fields, and Johncnunn wants to keep 30 natives out in the field IIRC.

Next turnchat, in the provinces of Classical Apolyton, Upper Apolyton and Old Germany only, we'll have to integrate 12 slaves in our cities.

I changed my orders to integrate American and Germans workers, for a total of 8 (we should normally have no American left hereafter). I suggest other RAs to take care, and I ask Kloreep or Roadcage to integrate explicitely 4 slaves in their cities.
Thank you

Last edited by Spiffor on 03-02-2003 at 05:14

Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:25
  Old Post 03-02-2003 04:58
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Get a bigger avatar today!

By the same token, Neo Frankfurt will soon be able to build one worker per turn. It can prove helpful to help slow-growing cities, when no workers will be left for integration.

Can anyone list slow growing cities in his region ?

roadcage is offline roadcage
Prince
Minneapolis Kansas
Nov 2001
time: 23:25
  Old Post 03-02-2003 05:20
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

As an acting RA, it is my responsibility to identify and plan for worker receptions. It is not my duty or obligation to identify preferred nationalities.

Here in Classical Apolyton, we have a generous spirit and are happy to accept whatever field workers the President or DM place on the doorsteps of our cities. It so happens, that the majority of open tiles in this region are marine in nature so we do have a preference for those with life interests in fishing, whaling, sailing, and all things marine.

But even this is not necessary, as our experienced current tile workers are ready to train the new inhabitants.

I trust that the other RA's have similar views.

Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:25
  Old Post 03-02-2003 05:49
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Inflate your Upload Space

I thought it would considerably help Aro to be specific, so that he makes sure not to integrate too many natives. But you're right it is not specifically your responsibility to do this.

Aro is offline Aro
Emperor
Ipanema
Jul 2002
time: 02:25
  Old Post 03-02-2003 06:03 Visit Aro's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Increase the size of your Attachments

quote:
Originally posted by Spiffor
I thought it would considerably help Aro to be specific, so that he makes sure not to integrate too many natives.




Btw, we have to keep a worker force, something about 24 native workers, to clean pollution (worst scenario ). I'll check the joncnunn orders later, to be sure about the number. Maybe we should keep some workers to SMC purposes, but it's probably not essential. Anyway, we have no more than 35 ~ 40 workers for integration.

quote:
Originally posted by Spiffor
By the same token, Neo Frankfurt will soon be able to build one worker per turn. It can prove helpful to help slow-growing cities, when no workers will be left for integration.

Can anyone list slow growing cities in his region ?


This plan (worker factories...?) seems interesting...

Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:25
  Old Post 03-02-2003 06:28
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Help yourself to an AD-FREE life

Aro we have no more than 35 natives for integration, but we have approx 70 slaves which are completely integrable. I expect them to be massively integrated when more hospitals get built.

roadcage is offline roadcage
Prince
Minneapolis Kansas
Nov 2001
time: 23:25
  Old Post 03-02-2003 06:29
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Got spare money?

While it would be helpful, the basis of selection is done for global reasons. As an acting RA, I am not privy to these discussions. Perhaps the DM could consult with the President.

It so happens that my region, Classical Apolytonia, has few foreigners, and is not near any border. Simply put,

Send me your poor, your hungry, your huddled masses yearning to breathe free.

GhengisFarb is offline GhengisFarb
Deity
I want my HAMBURGERS!!
May 2002
time: 23:25
  Old Post 03-02-2003 06:30 Visit GhengisFarb's homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton buy from Amazon

I misread the thread title, for some reason I thought it said, "time to irrigate slaves".

Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:25
  Old Post 03-02-2003 06:38
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Help yourself to an AD-FREE life

Now that would be interesting

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:25
  Old Post 03-02-2003 18:28 Visit panag's homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

hi ,

, we shall have pollution , ...

the best would be to keep 40 , thats 10 stacks of four to combat pollution , .....

this re-integration project shall do good on our economy

good job guys

have a nice day

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:25
  Old Post 03-02-2003 21:50 Visit joncnunn's homepage!
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton buy from Amazon

Noted: All Classical Aployton requests for workers are going to be changed to requests for slaves.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:25
  Old Post 04-02-2003 16:36 Visit panag's homepage!
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Tired of ads?

quote:
Originally posted by joncnunn
Noted: All Classical Aployton requests for workers are going to be changed to requests for slaves.


hi ,

good idea , they work slower and they need time to accept our culture , .....

they should be joining first

have a nice day

realpolitic is offline realpolitic
Prince
Rogue States of America
Mar 2002
time: 21:25
  Old Post 12-02-2003 02:16 Visit realpolitic's homepage!
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Browse Apolyton AD-FREE

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:25.
Apolyton Time is 00:25.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0458 seconds (90.13% PHP - 9.87% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net