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Nenad
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Kragujevac, Serbia, Yugoslavia
Mar 2001 time: 06:25
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quote: Originally posted by Centauri18
They used pikes against the knights rushing in on horseback, and impaled the horses on the pikes. Then either the riders were crushed by the dead weight of the poor animals or they were finished off by the pikemen themselves. |
Hmm. I didn't know that my english is that bad.
No, really, I understand why pikemen were so good in real combat against the mounted units, I just don't realize how that information was passed to the AI.
It is evident (or it's just me), and claimed before by others, that horsemen (or knights) easier beat swordsmen than spearmen, although their defense rate is equal, so I wander was that information hard-coded or ...
So I repeat myself: How to make unit which is especially good defender against certain type of units?
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Nenad
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Kragujevac, Serbia, Yugoslavia
Mar 2001 time: 06:25
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OK, I give up.
In SMAC help it was clearly said that infantry is better when attacking bases then units with more movement points, so I hoped that some similar benefit exists in civ3.
Also, I am 100% sure that I read somewhere on these forumes (can't remember where ) that spearman better defends against mounted units than swordsman.
To be honest, I wasn't an optimist, since in civ3xedit, in unit abilities, I found no flag to suport such claims.
What can I say, too bad. Anyway, thanx to both of you.
Last edited by Nenad on 03-02-2003 at 17:53
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Der PH
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Aachen, Germany, Old Europe, Axis of Evil
Jul 2001 time: 06:25
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quote: Originally posted by Nenad
BTW, I was thinking to make some sort of anti-tank artilery, which should be good against armour, and mashin-gun unit, which is superb in defense against pre-armour (infantry, cavalry), and sucks when the tanks appear. |
Very good idea.
I'd very much like to do this, too!
But it's not possible.
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Ozymandias
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quote: Originally posted by Nenad
It seems to me that people in Firaxis are trying to avoid complications which could ruin the game play, like too many options.
Also, looks like they don't like the idea of transforming civ into something that would be too similar to a purely war game.
Now, I'm not a warmonger (maybe you've noticed that all of my suggestions was about defensive units), but I think that these additional options/units wouldn't hurt.
Since everything is automated (workers are automated, governors manage citizen moods and stuff) some additional decisions that player will have to make could only mean more fun. |
Agreed, with the following caveats--
"Too many options" -- or, rather, the complexity of options -- are already inherent in the editor. E.g., try "forcing" the AI to wind up with a particular government, and you'll begin to understand how complex things already are. Compared to these, most of what many of us crave were LOST between Civs 2 & 3 -- flags like those I mentioned above etc., as well as a so-called "WW2" AI option which would make a lot of modders very, very happy. Oh and a scripting language which could be utterly ignored, but could -- and was -- used for some extraordinarily clever things, like taking Italy out of WW2 if Rome fell, or having the continent of Atlantis sink.
Also, I couldn't agree with you more about NOT making it a wargame, but some very simple additions would add a great deal of realism. Example: a unit can already be set to ignore one type of terrain's movement effects. Mechanically, it should be simple to limit a unit to one terrain type -- my personal disappointments being rivers and railroads. In both war and peace, it is currently impossible to adequately recreate the historical importance of navigable rivers, such as the Mississippi or Nile, in both war and peace, let alone the Yangtze or those rivers which allowed the Vikings to travel as far south as Constantinople.
-Oz
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MrBaggins
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Trying to mod Civ3 to achieve special effects such as the above is like trying to paint the Sistine Chapel using a hammer.
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Ozymandias
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quote: Originally posted by trevor
Just thought of this; in the editor on the units page there's a box under AI strategies that tells the AI which task this unit would be better for. Spearman has "Defense" checked while Swordsman & Horseman have "Offense" checked. |
... And you can also specify that the AI "often" or "never" build units of tehse types ...
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Ozymandias
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quote: Originally posted by Optimizer
As far as I know, the UNUSED flag was called "Mounted" in earlier versions of Civ 3, but it had no gameplay effect. |
Ah -- this might then be a remnant from the Civ 2 ability to have certain units (e.g., pikemen) have improved defenses against charging cavalry -- which only makes sense ...
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