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lbores
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scottsdale, az
Sep 2000 time: 05:13
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I'm sold on the value of a Rover Former (kinda like the Engineer in CivII). But in early game - they take a long time to build. So - plain vanilla or wait?
Some here have said that terraforming tiles is not a priority in the very early game. If that's the case - what's the break-point wherein T-forming makes a difference?
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KMadeleine
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I don't make rover formers until I get fusion power, but I do make a beeline for fusion power ASAP.
I do think terraforming is a priority in the early game. Forest on a nutrient resource will get you three food prior to gene splicing, and that can help a lot. In rainy territory I can get 2 food and one min from a lot of squares, but no energy until I t-form solar collectors.
The other day I made a rover colony pod before I had fusion power. It took five more turns to build that way, but then I escorted it with a rover and got it to its destination [far away] much quicker, saving more than five turns. Usually I don't make rover colony pods until fusion, either.
Have you ever made gravship formers? I love them because they can do both land and sea duty.
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Myronides
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Serres, Greece
Jan 2000 time: 07:13
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Naaa, rover formers are too expencive. You can practicaly build a vanila one and a rec tanks for the prise of one rover former, if I 'm not mistaken. So I leave them for mid-game, unless I play afaction with an industry bonus like the Drones (I hate the Hive).
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