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MrBaggins
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why not require that military building improvements be built in cities, to build particular improvements: cities in civ aren't necessarily *just* a city... they can represent the environs too.
What does this idea add to the game: separating the 'unit build queue' from the city? where will the units appear, and why?
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MrBaggins
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won't you still have to define where you want to produce the units and buildings??
If the aim is to reduce micromanagement, by having an overview with flexible building options, why not have a national manager... and then select multiple cities, and be able to overwrite, or append the build options from there (including saved queues.)
MrBaggins
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:25
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You could set up a rally point (or several) and automatically have all built units go/be created there (MOO allowed to automatically relocate ships for example, but you needed to relocate each star to a chosen destination, which could be tiresome).
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