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laissez-faire
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Tokyo
Sep 2002 time: 14:25
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Have a look at this fertile AI civ's tilework:
Attachment: chinashields.jpg
This has been downloaded 117 time(s).
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laissez-faire
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Tokyo
Sep 2002 time: 14:25
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Here is the same civ’s (former) capital 130 years later (after a heavy influence from the Mongol ‘hordes’):
Attachment: myshields.jpg
This has been downloaded 118 time(s).
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laissez-faire
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Tokyo
Sep 2002 time: 14:25
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My typical rule with grassland tile work is to mine everything up until I have a hospital built. Then from that point, I go back and irrigate all the shielded grasslands. This leaves a shield generated in every tile, handy for late golden ages or times of mobilization.
AI-China’s tilework seems heavily ‘computerized.’ The pattern is obvious. Analyzing Beijing by itself, the numbers come out to 28 base shields and 67 food (if the city was big enough to work every tile). Under Mongol (my) rule, those numbers are 34 base shields and 56 food. Demographically, the difference is a 34-size AI city versus my smaller metropolis of 28.
In terms of production, the difference is 6 shields without a factory, 9 with a factory, and 11 with a factory and hydro plant. Do I have that big of an advantage over the AI with my grassland tilework?
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