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lbores is offline lbores
Warlord
scottsdale, az
Sep 2000
time: 05:13
  Old Post 20-02-2001 00:15
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I read in some SMAC newsgroup that some guy always elevates his capitol city to the highest elevation and surrounds it with eschelon mirrors.

Why would this be a good idea given a 3 tile sep between bases?

How would this be done?

Doesn't doing this crunch some enhancements already present?

Method is offline Method
Emperor
/me goes to France
Feb 2001
time: 00:13
Post  Old Post 20-02-2001 02:26
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i see no harm in that but only if its on the easternmost part of your territory(and you want to dry out a neighbouring faction ) or your base to the east is surrounded by condensers. but 3 tile separation? i usually do 4 to the east west north and south or 5 diagonally. what do you mean how would this be done? by pushing ] after discovering ecological engineering.

[CENTER] [/CENTER]

[This message has been edited by TKG (edited February 19, 2001).]
[This message has been edited by TKG (edited February 19, 2001).]

lbores is offline lbores
Warlord
scottsdale, az
Sep 2000
time: 05:13
Angry  Old Post 20-02-2001 02:34
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quote:

Originally posted by TKG on 02-19-2001 04:26 PM
what do you mean how would this be done? by pushing ] after discovering ecological engineering.



I'm not really that stupid. What I meant was - how do you do it in order to localize your base on the pinnacle of the elevation or does that really matter? I suppose one could terraform around it so as to create that.

And yes - many here advocate a 3 tile sep or a base every 3 tiles.

[This message has been edited by lbores (edited February 22, 2001).]

Kinjiru is offline Kinjiru
Prince
Nashville, TN
Jan 1970
time: 23:13
Post  Old Post 22-02-2001 04:47 Visit Kinjiru's homepage!
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Localizing at the pinnacle wouldn't matter. You want everything with a mirror on it at 3000+ elevation.

Here is a quick tip when building energy parks (areas away from your bases, full of raised land with mirrors and the other compounding energy thingy - totally blanking on the name now). Plop a base down, raise the land, starve the base down to 1 and build another colony pod for the next park location. This will hugely cut down on your land-raising costs.

Fitz is offline Fitz
King
& Anarchist
Mar 2000
time: 21:13
Post  Old Post 22-02-2001 07:36
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Kin, can you raise a base square? I thought you couldn't. Or maybe the hotkey lets you while the menu doesn't. That would be typical firaxis bull****.

cbn is offline cbn
Prince
Newfoundland but soon to be Calgary, Canada
Aug 2000
time: 01:43
Post  Old Post 22-02-2001 18:52
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Fitz

I don't know a way raise the base square itself but if you raise an adjacent square (once or twice depending on their respective elevation) the base square must come up.


Ibores

The most effective way to raise land is to pull up the peaks. Raising the highest land in an area will usually pull up a whole bunch of other squares due to the fact that adjacent squares must be within 1 1000 m band of each other. However, be careful of the effect on raininess for bases.

I find terraforming up useful for a whole bunch of things

1. Creating a land link to useful territory or to an enemy
2. Isolating oceans-- I love cutting Svens empire into disconnected parts
3. Energy parks
4. Simply creating more land to build
5. Combatting sea rises
6. Making some better arable land

I just recently was told that terraforming down will always permit a borehole on the lowered square (as long as no adjacent boreholes) so I may have to revisit terraforming down as an option.

RedFred is offline RedFred
King
Vancouver
Jun 1999
time: 21:13
Post  Old Post 23-02-2001 10:16
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To cbn's list I'd like to add (7) getting access to pods that sank to the ocean floor instead of floating.

lbores is offline lbores
Warlord
scottsdale, az
Sep 2000
time: 05:13
Smile  Old Post 23-02-2001 10:32
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quote:

Originally posted by RedFred on 02-22-2001 12:16 PM
To cbn's list I'd like to add (7) getting access to pods that sank to the ocean floor instead of floating.


That's another excellant point (you're 2 for 2).

I've noticed that sometimes pods will show up after an earthquake near water and hadn't really considered that. Thnx.

lbores is offline lbores
Warlord
scottsdale, az
Sep 2000
time: 05:13
Smile  Old Post 23-02-2001 10:33
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quote:

Originally posted by lbores on 02-22-2001 12:32 PM
That's another excellent point (you're 2 for 2).

I've noticed that sometimes pods will show up after an earthquake near water and hadn't really considered that. Thnx.



Oops!! Sorry for the dble post. Hit reply instead of edit.

[This message has been edited by lbores (edited February 22, 2001).]

Purple is offline Purple
Prince
Austin, TX, US
Apr 1999
time: 23:13
Post  Old Post 24-02-2001 04:47 Visit Purple's homepage!
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IIRC, pods raised from the bottom appear in tiles that had held special resources, and the resources are destroyed in the uplift process.

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