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Artifex
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Kentucky USA
Apr 2002 time: 05:25
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Large pangea is the only reason for having expansionsist And BTW, commercial has been souped-up in PTW, so it actually has an effect on corruption (25% more cities poss)
The Civ 3 1.29 patch (released last summer) upgraded commercial. You mean they upgraded it yet again for PTW? Or are you getting confused with the 1.29 patch..didn't the 1.29 patch make it 25% more? I played 1.29 and I still didn't like comercial. I am pretty sure commercial didn't get any upgrade with PTW..it was upgraded with 1.29.
You play large Pangaeas and do not like Expansionist? Do I have that right?
What do you mean by large pangea? If you mean large map size, then no you do not have that right. I know expansionist is much ballyhood as great on large and huge maps.
I play large land mass, Standard Map.
Large land mass meaning of the three pictures of land I pick the far right picture at start up..the choice with a lot of land, little ocean.
Once again here is what I play.
Standard map. Not large , Not huge, Not giga.
Continents. (I like pangea too.)
Large land mass. Under pangea, continents, and archepalego there are 3 pictures dealing with land mass and water. The left picture is little land mass, alot of water, the middle picture is 50/50, the right picture is alot of land, with little water.
I pick the picture on the right. The one with alot of land, what I call large land masses, not much water.
Then I pick either continents or pangea.
Last edited by Artifex on 06-02-2003 at 14:15
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Nor Me
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Since no-one else will offer a list, I'll start:
America
China
Iroqouis
Egypt
Carthage
Persia
Aztecs
Celts
Arabia
Ottomans
Scandinavia
Zulus
Mongols
Japanese
France
English
Rome
Greece
Germany
Russia
Spain
India
Babylon
Korea
As that was just off the top of my head, it's probably not even my own opinion. But I'd be prepared to defend/alter it.
Why is Carthage better than France, Rome or Greece?
IMHO the priciple use of the use of the Merc is as a deterrent and defense against an early rush. The traits say REX but on emperor I find there is a greater chance of being attcaked if you don't build many units. 1 or 2 2/3 mercs seem to considered as a threat to the AI who seem to be less likely to rush you. If you are rushed then relatively few mercs can hold off a large number of archers and warriors and an early GA ensures your survival and could lead to you turning the situation to your advantage.
The other advantage of Carthage over France about being rushed early is that, with the culture link on, you have less chance of starting next to Germany.
If you have a very bad starting position, you benefit from being able to merc/archer rush with an early GA.
If everything goes according to plan, a despotic GA can be avoided. Either play pure builder or use the advantage of industrious and expensive starting techs to get Iron Working and Horseback Riding to attack with only swordsmen and possibly horsemen.
Since a despotic GA is good if you have to fight early, this flexibility makes them better than France, whose UU exists only to give them a well-timed GA.
I think a comparison with Rome is unnecessary. Their UUs have different purposes. You'd never attack with mercs if you could with swordsmen. You might even prefer to defend with swotrdsmen if it meant avoiding a badly timed GA. Industrious is a better and different trait than Militaristic. I'd rather avoid an early rush as the Carthaginians whereas the Romans should archer rush often.
Yes, the merc really is worse than the hoplite. but then Industrious is the better trait especially early on. It means that the Carthaginians are better at expanding. The Greeks probably benefit from attacking with their UU.
I'll leaves defense of expansionist to the other thread.
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Artifex
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Kentucky USA
Apr 2002 time: 05:25
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Interesting. We could use an updated ranking of civs.
The older rankings, while good are dated and don't include PTW civs. Egypt and Japan I assume still lead the pack by far. I assume Korea is the least favored of the new civs.
Last edited by Artifex on 24-02-2003 at 23:15
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Artifex
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Kentucky USA
Apr 2002 time: 05:25
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Is the GS really that bad of a unit? I have seen alot of threads saying it is the worst unit in the game bar none because of it's utterly devastating cost. Does it's cost totally destroy any value it might hold like other threads suggest?
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