Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > Terraforming not yielding results
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Clone is offline Clone
Settler

Feb 2003
time: 05:25
  Old Post 06-02-2003 15:12
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Terraforming not yielding results Support Apolyton, buy Alpha Centauri

Hi all, I just recently got back into alpha, and previously I had never paid too much attention to terraforming. I play as the peacekeepers, and now that I'm trying my hand at manual terrforming, I'm finding it doesn't yield the results I'm looking for. But it should, according to the datalinks. A rainy square yields 2 nutrients, with a farm should it not yield 3 after terraforming? On my colony screen it still shows it yielding 2, but the food symbol (yellow circle with a 2 inside) has a black outline around it... Is this a faction limitation? It really annoys me. The same thing happens to me with mines. A rocky square, with a mine constructed on it, and a road, still yields only 2 minerals, even though it should yield 3. It has the 2-diamond with a black outline around it. So uh, yea... Anyone know what the heck is going on?

Oh, also I notice in multiplayer the colours are all screwed up for me. This is in 5.0 by the way, with the XP compatability update. The Peacekeepers are now Green like the Gians should be, and Morgan is now black like the spartans should be, all the colours are mixed up. And to boot I can't tell what the population levels are at Morgan's bases, because the black text on the black square doesn't show up, they're exactly the same colour. So I have to estimate how large his bases are based on their graphical size. Anyway, yea, two things I'm having trouble with. Hopefully someone can give me some help. Thanks everyone.

Major Guz is offline Major Guz
Warlord
Nijmegen, The Netherlands
Feb 2002
time: 06:25
  Old Post 06-02-2003 15:23
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Increase Your PM Length

First: Welcome back to Alpha Centauri!

As an answer on your resource problem (symbol with black outline):

This is the resource limitation encountered in the early game. You have to discover certain techs to lift the resource limits (energy limits are lifted at invention of Industrial Automation, IIRC Gene Splicing also lifts a resource limitation, I cannot however remember the other, think it was a green tech).
So once you come further up the tech tree eventually all limitations are lifted (basically just keep on playing and the problem will solve itself).

Hope this helps.

Major Guz is offline Major Guz
Warlord
Nijmegen, The Netherlands
Feb 2002
time: 06:25
  Old Post 06-02-2003 15:26
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Oh yeah, forgot to tell about the bonus resources.
(energy, nuts and minerals squares) they are free of resource limitations thus making them very valuable in the early game. Also the base square has no resource limitations.
By the way, the yellow circle in the base screen is energy output, the green "apple" is nutrients and the blue "gems" are minerals.

Clone is offline Clone
Settler

Feb 2003
time: 05:25
  Old Post 06-02-2003 15:48
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Thanks, I'm slightly colourblind which is why I guess I thought the nutrients were yellow. Their icon on the terrain map looks yellow to me as well, although my friends refer to them as being green =P. Enery looks orange or some kind of pseudo-orange. Thanks a bunch for help. Now if I can only solve that problem with the colours shifting around, which must be some sort of bug I would assume. In that case though it ought to be plaguing almost everyone. Oh, one more question... Is there an advantage to terraforming a farm on a square before you build a base there? It seems to me that you can do that, but aren't able to put a farm on a square after you've built a base. Do you actually receive benefits from that farm? Can you do this with mines? Manual terraforming really opens up a whole new world. Thanks for the help!

Major Guz is offline Major Guz
Warlord
Nijmegen, The Netherlands
Feb 2002
time: 06:25
  Old Post 06-02-2003 16:18
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Help yourself to an AD-FREE life

I don't know if building a base on a farmed tile gets you more nutrients, I do know, that a base built on a bonus resource give you the resource bonus added to the bases production (but than you cannot improve it further). You absolutely MUST try for yourself building a base on top of a sensor array (keyboard shortcut O, [Oh, not zero]). This provides that base (and the 21 surrounding tiles) with a non-removable defense bonus of 25%.

I will try building bases on farmed, solar celled tiles this evening, just wnt to know for myself now

By the way regarding your color blindness: Did you check the alternate color patch on the firaxis site? (somewhere in the downloads section)?

Clone is offline Clone
Settler

Feb 2003
time: 05:25
  Old Post 06-02-2003 16:45
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

I haven't tried them before, I never really considered my colourblindness to be that inhibiting before. It's not like I see in black and white or anything . It's just an annoyance and something for my friends to make fun of from time to time: "Hey Mike, what colour is that car!?" 'It's red.' "Hahahaha god so it's true!" And I'll think a shirt I've been wearing for years is grey when infact it's some screwed up shade of green - that is sort of greyish. I might give the alternate art set a shot, I suppose. But thinking the nutrients are yellow isn't exactly going to impede my performance greatly, so it has never been an issue. . And hey, back in the days when Quake ran better in 16 bit colour, the reduced colourdepth didn't bother me as much as it did other people, a boost to my framerate and my fragcount .

Thanks for your help, I'll also try out the base building on farms thing, and definately the sensor array trick. Can you combo up sensor arrays? For example having a unit inside a cross of 4 sensor arrays boosting its defence by 100%? Or perhaps building a whole bunch around a base to boost the defence for the base significantly?

Clone is offline Clone
Settler

Feb 2003
time: 05:25
  Old Post 06-02-2003 17:02
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

I just tested the farm theory, it seems that it doesn't work. At first I thought it had worked, as my first base (with the farm) was pulling more nutrients from the home soil than the second one (on an identical plot of land). But now I realize that it's because the first base comes with recycling tanks free of charge. Once the second base had them installed it matched production. I found the same thing for building on top of solar collectors, I think building a base ontop of an improvement negates the effect of the improvement. Are you sure about building bases atop a sensor array works? If it does indeed, I wonder if that qualifies as a bug, or simply "entrenching" a base due to foresight or something. Anyway, these are just my findings, feel free to experiment yourself, since I just got back to alpha I might be misinterpreting things.

Major Guz is offline Major Guz
Warlord
Nijmegen, The Netherlands
Feb 2002
time: 06:25
  Old Post 06-02-2003 17:44
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton buy from Amazon

Yes, I'm sure the sensor array trick works, but it is not cumulative, which means 4 sensors do not boost defense up 100% (they do provide backup if one sensor gets destroyed though).
The benefit of the base on top of the sensor is that the only way to destroy the sensor would be to destroy the base.
Too bad the base on farm trick does not work (i can't remember if I ever tried it before though).

If you have the Alien Crossfire add-on/expansion there is a city improvement called"Geosynchronous Survey Pod" which provides the base and a 2 tile radius with an EXTRA defense bonus of 25%, which gives 50% bonus in combination with a sensor array (1 sensor array and 1 GSP are cumulative, but more of them in the same radius do not provide extra bonuses).
But the downside of the GSP is its very expensive upkeep (3 energy per turn, i guess it was (or was it 5?)) and its very late appearance in the game.

Archaic is offline Archaic
King
Washed up SMAC/X University Specialist
Nov 2001
time: 15:25
  Old Post 06-02-2003 17:53 Visit Archaic's homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Avatar Enlargement: We've got the solution

Major Guz, a few corrections.

Industrial Automation allows the Wealth SE. It doens't lift restrictions.

The restriction lifting techs for Nutrients, Minerals and Energy respectivly are Gene Splicing, Ecological Engineering and Environmental Economics.

As for building bases on top of improvements, that only works for Sensors and Condensors.


With the second problem, it's just because of the play order. Your MP games will always have the same order for colours and base designs as the faction that was in that slot in your last SP game.

Clone is offline Clone
Settler

Feb 2003
time: 05:25
  Old Post 06-02-2003 18:25
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Enter the AD-FREE zone

I suppose that makes sense, but it doesn't explain why I can't see the population in Morgans bases, due to his colour being black, and the colour of his text being black. Black numbers on black squares, and all. Seems pretty faulty and a pretty big oversight

Verrucosus is offline Verrucosus
Chieftain

May 2001
time: 06:25
  Old Post 06-02-2003 20:26
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Inflate your Upload Space

I'm curious about your free Recycling Tanks in the first base. I've never seen that, but I always play classic SMAC v4. Is that a feature of SMAX of SMAC v5?

By the way, I can sympathise with the colour blindness. Alpha Centauri is not a problem, but I remember playing the original Railroad Tycoon (also by Sid Meier). In that game, they used colour-coded bars for detailed information about station traffic. Needless to say, I could only hope my trains picked up most of the cargo.

Sikander is offline Sikander
King
Boulder, Colorado, United Snakes of America
Jan 2000
time: 22:25
  Old Post 07-02-2003 11:03
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Remove this text

quote:
Originally posted by Verrucosus
I'm curious about your free Recycling Tanks in the first base. I've never seen that, but I always play classic SMAC v4. Is that a feature of SMAX of SMAC v5?

By the way, I can sympathise with the colour blindness. Alpha Centauri is not a problem, but I remember playing the original Railroad Tycoon (also by Sid Meier). In that game, they used colour-coded bars for detailed information about station traffic. Needless to say, I could only hope my trains picked up most of the cargo.


I think he built that recycling tank previous to the test.

I loved RR Tycoon, and played it a lot for several years. I even made President of the U.S. in 4 years one time!

Sikander is offline Sikander
King
Boulder, Colorado, United Snakes of America
Jan 2000
time: 22:25
  Old Post 07-02-2003 11:06
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Remove this text

quote:
Originally posted by Archaic

As for building bases on top of improvements, that only works for Sensors and Condensors.



I remember someone claiming that it worked for echelon mirrors as well, which would help keep energy parks a little safer, but I can't remember if that was later proven to be wrong. I never tried it anyway.

Clone is offline Clone
Settler

Feb 2003
time: 05:25
  Old Post 07-02-2003 16:10
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton buy from Amazon

No, in multiplayer, version 5.0 (xp update) it seems to me that the first base you build comes free with a recycling tank.

Verrucosus is offline Verrucosus
Chieftain

May 2001
time: 06:25
  Old Post 07-02-2003 17:15
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Hmm, that's interesting. I think I might try the XP-upgrade myself. So far, I had no real problems with WinXP, but I'm curious whether they made any other changes.

MariOne is offline MariOne
King
Erewhon in Neverland
May 1999
time: 06:25
  Old Post 07-02-2003 20:34
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Put an end to popups!

I can't say as I didn't see it, but that would be a major change, and would make impossible to play blalanced pbems with non-XP-patched players...

Ogie Oglethorpe is offline Ogie Oglethorpe
King
Marietta, GA
Dec 1999
time: 05:25
  Old Post 08-02-2003 01:53
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Full PM-box? Change here!

Exceptions to restrictions are:

Base square
Specials with respect to the "special" factor of production only
Condensor farms - Allow 4 nutrients on a rainy square pre gene splice.

Clone is offline Clone
Settler

Feb 2003
time: 05:25
  Old Post 08-02-2003 03:59
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

I tested it, and indeed (at least as the peacekeepers) the first base you build comes with recycling tanks in multiplayer. Perhaps it's a bug, perhaps it's specific to my computer, I don't know, but it happens, that's for sure.

Static Universe is offline Static Universe
Prince

Dec 2002
time: 23:25
  Old Post 08-02-2003 05:38
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Get a bigger avatar today!

Are other players in the multiplay getting the same free recycling tank?

Mongoose is offline Mongoose
King
Harrisburg,PA USA
Apr 1999
time: 00:25
  Old Post 08-02-2003 05:41
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Tired of ads?

It has always been the case that your first base in MP gets a facility or two. That first base is size 3, IIRC. Also, again, IIRC (been a long time since I played on-line MP) everybody starts with a former.

Plan9 is offline Plan9
Chieftain
In Limbo
Oct 2002
time: 06:25
  Old Post 08-02-2003 06:49
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Support Apolyton

Been playing IP games a lot lately. All faction given a "look first" start will have 2 colony pods, 1 former, 1 scout patrol and 1 unity rover. (Cha Dawn also has a worm.)

Once the first base is founded, it has rec.tanks & rec.commons in place (Morgan also gets a free energy bank)

As for size, Morgan's first base starts at 2, most of the others start at 3.

All factions exept morgan start with 100 energy

Gibsie is offline Gibsie
Emperor
all over the proverbial shop
Jan 1970
time: 05:25
  Old Post 08-02-2003 17:50
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Wow, I never knew that! I thought the first few turns in the MP game I'm starting were gonna be pretty lame, but at least I'll have something to do now...

Xian is offline Xian
Warlord

Sep 2001
time: 05:25
  Old Post 09-02-2003 03:53
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Isnt there a colorblind patch for AC?

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:25.
Apolyton Time is 00:25.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0591 seconds (92.04% PHP - 7.96% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net