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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ2-General/Help-Archive > Units in City Bug
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Roman is offline Roman
King
Bratislava, Slovakia
Sep 2000
time: 05:12
Post  Old Post 17-02-2001 20:20
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#1 Report this post to a moderator
Units in City Bug Increase Your PM Length

When you have a lot of units in one city, clicking on one unit in the city screen frequently brings up a different unit. The only way around this seems to be to use the "wait" command and cycle through all the units until the desired one is found.

Roman is offline Roman
King
Bratislava, Slovakia
Sep 2000
time: 05:12
Question  Old Post 17-02-2001 20:21
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#2 Report this post to a moderator
Got spare money?

Does anyone know how to eliminate this bug? It is rather frustrating.

Shaka Naldur is offline Shaka Naldur
Emperor
Castellón, Spain
May 2000
time: 06:12
Post  Old Post 17-02-2001 20:51 Visit Shaka Naldur's homepage!
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#3 Report this post to a moderator
Support Apolyton, buy Call to Power 2

put the cursor in the city and press "A" then you oculd choose between ten units or so, probably you are talking about more units than that

I agree that It´s a frustrating situation, they must change that in Civ 3

jcarkey is offline jcarkey
Warlord
St. Louis
Aug 2000
time: 23:12
Post  Old Post 18-02-2001 10:12 Visit jcarkey's homepage!
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#4 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Yes, must be fixed. It's even more frustrating when you have like a port city that is holding 40+ units and you're looking for the spies to lead in the first transport.

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Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:12
Post  Old Post 18-02-2001 16:46 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Support Apolyton, buy Civilization III: Complete

Yes, this is annoying. I only keep the units for immdiate despatch in the city itself. The rest are stacked sleeping in nearby forts.
SG(2)

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