 |
|
MyOlde
|
|
Haliburton, Ontario, Canada
Jun 1999 time: 05:25
|
|
I love watching my jet fighters intercept AI bombers and shoot 'em down!
Second to that and one I seldom see is the nuclear bomb. Very realistic, very scary. And when I have dropped them, all hell breaks loose. But the jet fighters are best for me.
Good question, by the way.
|
|
|  |
 |
|
Aramis
|
|
Not where I was tomorrow, nor will be yesterday.
Dec 2002 time: 23:25
|
|
Paratroopers. The first time I saw them float down I thought it was great. I've only used them in one game, but I keep making them in hopes of a chance to use them again.
Frigates, like Battleships, have a good look and sound.
I also like the way Numidian Mercenaries whip their spears around onto their shoulders when fortifying.
I like the little touches.
Slan--rmds
|
|
|  |
 |
|  |
 |
|
pedrojedi
|
 |
of old men bearing big Ankhs
Nov 2002 time: 02:25
|
|
Well, most animations described here are my favorites as well, but there are others. Nothing like the ancient times!
I just love when a swordsman or, even better, a Legion gets promoted! The Swordsman makes the "M-YEAH!!!" and stacks his swords into the ground, and the legion makes a "Yeeehh!" and you hear it beatin' its sword with the shield, hehe. Looks like Braveheart, heheheh...
The warrior is pretty fun too. "WWAAAAAHHHH!!!"
Of course, there's also the longbowman, with its sarcastic "look-how-I-shot-those-pathetic-knights-in-the-head-over-there" laughing: "HOHOHO HO!". Hey, they laugh like Santa!
I like the Knight animation, but I think it would be a little more nice if it carried a lance instead of a sword, it when in battle he would try to perfurate its enemy with it (I know lances had commonly round extremities, but it would be for dramatic purposes). And when going around, it would be more menacing. 
|
|
|  |
 |
|
brianshapiro
|
|
Berkeley
Nov 2001 time: 21:25
|
|
ironclad moving, steam emitting from it ; spearman fortifying
|
|
|  |
 |
|  |
 |
|
SSBLoveU
|
|
I was hoping for better animation when different things were built, market places, walls, etc. And I thought the space race was going to be a space race from the moon to Mars to some other place with great DVD animation. So, the events’ animations were quickly off my favorite list. However, I love to see the increased range my calvary can move over my knights. If you and your allies have a technology advantage, then it is a good time to get an enemy to declare war on you. One good way to change the government leadership is to have an enemy declare war on you so that you can invade them. However, this starts a rebellion movement and increases criminal and covert anarchy. Diplomacy takes a lot of money, time, trading and "sucking-up." The knights move only a few squares. And soon your enemy will find a way to develop the musketeer. The calvary comes just in time from navel ships and overland. The same animation thrills occur with tank destruction, nothing like developing computers and synthetic fibers to see your mobile units in action.
|
|
|  |
 |
|
SSBLoveU
|
|
Marines have an interesting sound during battle . . .
quote: Originally posted by athorpel
I had forgotten many of the animations listed in this thread. Paratrooper paradrop, sneezing rifleman, upgrades to ancient units......love 'em all.
The animation that came to mind first for me was the marine attacking. I think it's the only man-portable machine gun in the whole game. The marine has a so-so attack strength and you can't help but cheer him on, it just feels better when he wins than with other units.
I am still waiting for an enemy to attempt a bombing run near a fighter defended city of mine. I want to shoot that sucker DOWN. |
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:25. Apolyton Time is 00:25. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|